True Story!

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Re: True Story!

Postby knucklecrunchgames » Sun Nov 16, 2014 1:34 pm

gamemakerdude wrote: Haha yes! Well, I definitely aim for it to be the biggest gE game created by the time it actually releases,


What Gibabytes or Megabytes will you say it might be when it's finished? The project I am working on is already 27mb and that's the pre alpha demo.

Anyways I would love to this this project in the showcase.

(I guess I now have a rival on who will have the biggest game on the site :P)
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Re: True Story!

Postby MrJolteon » Sun Nov 16, 2014 4:24 pm

knucklecrunchgames wrote:What Gibabytes or Megabytes will you say it might be when it's finished? The project I am working on is already 27mb and that's the pre alpha demo.
(I guess I now have a rival on who will have the biggest game on the site :P)

Pretty sure he meant in terms of content.
Because that's what I meant when I said
This will easily be the biggest game ever made using GE.
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Re: True Story!

Postby Zivouhr » Sun Nov 16, 2014 5:53 pm

I'm guessing there's no limit to how many MegaBytes True Story can be. 1000 MB or 1 GB would be a large game with a lot of assets.
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Re: True Story!

Postby gamemakerdude » Sun Nov 16, 2014 11:09 pm

Though I doubt it will get to the size of a gigabyte, it maybe possible. I have no idea at this point really, though the art will be very detailed and will require many, many, files, as will the music. The whole point is to get the game to be as efficient as possible and as small of a file size as possible while still containing all the necessary assets for the game to come together and maintain the quality of the project vision. When I spoke of hoping to create the biggest GE game, I was referring to content primarily, though it is very likely the file size will grow rapidly as content grows.

I haven't really given much thought as to how I will go about handling the sound/ music, though I definitely do not like the idea of using .wav files because they consume so much space. With a soundtrack like the one I imagine creating, this is a horrible idea and will no doubt exponentially increase the file size to undesired levels. I'm a fairly talented musician and somewhat knowledgeable about sound so I'm not really worried about creating the soundtrack, but I am however worried about integrating it into GE somehow. I have thought about using a tracking program such as milky tracker, but the process is extremely time consuming and I would like to avoid it if at all possible. I have opened up the source code for GE (1.4 anyway, thats all that is available for Mac I believe at this point?) in Xcode a couple of times, though I can't say I entirely get it at this point, though if it is possible for me to slightly reprogram GE to accept other types of audio files in order to achieve the effect I am going for, I am definitely willing to go the extra mile to make that happen at some point. For now, I figure gameplay, programming, art and storyline are more important in precisely that order but if anyone has any suggestions on how I should go about audio, I'd appreciate it.

Yet speaking solely in term of scope, my goal is to make the central game play roughly around 60-80 hours, grinding is not something that will be necessary to progress thru the story (which will unfold in a number of many ways) but will be encouraged by giving the player an expansive and dynamic 2D world to explore and see all of. Ideally, the player will be able to explore the interior of almost every building in the game. The areas players explore won't be just pretty places to look at but, perhaps locations to acquire new equipment or materials, to meet interesting NPCs, to risk a chance encounter with an enemy, to recruit a member to your party you might have otherwise not, to explore a sub quest option, etc., I think there will be a little something for anyone who enjoys RPGs of any form to enjoy. :wink:
Last edited by gamemakerdude on Sun Nov 30, 2014 6:22 am, edited 1 time in total.
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Re: True Story!

Postby Zivouhr » Wed Nov 19, 2014 2:36 am

Sounds epic. Looking forward to it. Will the combat or enemy interactions be real time, RPG turn based, or something else? Thanks.
For the music, Ogg Vorbis format works perfect for great sound in a small file size for the music tracks. .Wav is required for the sound FX though, meaning ogg vorbis can't work as a sound effect. It won't allow it for some reason.
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Re: True Story!

Postby MrJolteon » Fri Nov 28, 2014 6:52 pm

Small preview of things that are happening
Image
Last edited by MrJolteon on Sat Nov 29, 2014 5:47 am, edited 1 time in total.
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Re: True Story!

Postby MrJolteon » Fri Nov 28, 2014 8:34 pm

double post
Another small preview
Image
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Re: True Story!

Postby knucklecrunchgames » Sat Nov 29, 2014 11:40 am

MrJolteon wrote:double post
Another small preview
Image


Looking good guys. :)
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Re: True Story!

Postby gamemakerdude » Sun Nov 30, 2014 6:41 am

Sounds epic. Looking forward to it. Will the combat or enemy interactions be real time, RPG turn based, or something else? Thanks.
For the music, Ogg Vorbis format works perfect for great sound in a small file size for the music tracks. .Wav is required for the sound FX though, meaning ogg vorbis can't work as a sound effect. It won't allow it for some reason.


Combat will definitely be more action oriented, think Secret of Mana if you have ever played that. Ironically, I will not really draw inspiration from Earthbound much at all in terms of combat. The multiplayer(co-op) feature of True Story will be loosely based on that of SoM, but my inspiration for combat also from games like Zelda, Zombies Ate My Neighbors, TMNT: Turtles In Time, Castlevania, Metroid, Contra,and even from some turn based/ strategy games like Chrono Trigger or Final Fantasy Tactics or more modern games like Fallout, Grand Theft Auto, Skyrim etc. Really, like I have said before, I have played all the greats, especially RPGs, and will base the gameplay on my experiences from those games. To people following the project, it probably seems like this crazy amalgam of all these different games, and stories from books or movies and in a sense it really will be haha. BUT it will also be cohesive, and unique unto itself entirely I assure you. 8)

AH! Yes, and thank you so much Zivhour for the advice on the ogg vorbis format. As it turns out, Audacity can export ogg vorbis from wav files, that actually ended up being SMALLER than the same files in tracker format. Definitely good news, and I am proud to say that I finally have figured out how music will be composed and handled in the game!
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Re: True Story!

Postby knucklecrunchgames » Sun Nov 30, 2014 9:41 am

gamemakerdude wrote:AH! Yes, and thank you so much Zivhour for the advice on the ogg vorbis format. As it turns out, Audacity can export ogg vorbis from wav files, that actually ended up being SMALLER than the same files in tracker format. Definitely good news, and I am proud to say that I finally have figured out how music will be composed and handled in the game!


Yes. DJVan also explained the same to me. This will very useful in the future to reduce the space games take up.
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Re: True Story!

Postby DeltaLeeds » Sun Nov 30, 2014 3:43 pm

After a month (or two) of inactivity...
Woah, this game is really looking good atm! The building from the preview looks epic. May this game always be continued. ;) +1 to gamemakerdude
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Re: True Story!

Postby Zivouhr » Tue Dec 02, 2014 12:37 am

The Skyscraper Building in the game looks cool. Keep up the great work! Cool to hear it will be action combat. That is my favorite kind luckily. 8)
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Re: True Story!

Postby MrJolteon » Tue Dec 02, 2014 5:25 am

Zivouhr wrote:The Skyscraper Building in the game looks cool.

Thanks! It's also very big.
You're seeing seven floors in the preview, but the entire building is 46 floors high.
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Re: True Story!

Postby DeltaLeeds » Tue Dec 02, 2014 1:37 pm

MrJolteon wrote:
Zivouhr wrote:The Skyscraper Building in the game looks cool.

Thanks! It's also very big.
You're seeing seven floors in the preview, but the entire building is 46 floors high.

So you're actually going to make all 46 floors? And how do we even see the whole building from the game later on? xD
EDIT: +1ed Jolt too for helping Gamemakerdude and leaking some stuff to us.
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Re: True Story!

Postby lcl » Tue Dec 02, 2014 3:00 pm

jonathang wrote:EDIT: +1ed Jolt too for helping Gamemakerdude and leaking some stuff to us.

:lol:
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