Reduce uesless processing in collision?

Non-platform specific questions.

Re: Reduce uesless processing in collision?

Postby AliceXIII » Tue Dec 04, 2012 11:40 pm

lol good choice the logics the only hard part in a puzzle game, also with a puzzle game you could just manipulate a 2d array for all your movement then you wont need collisions!
"Taking a breath of fresh air."
User avatar
AliceXIII
 
Posts: 325
Joined: Fri Sep 17, 2010 2:36 am
Location: victoria, texas
Score: 37 Give a positive score

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron