Enter Vision--Lex.C

Ideas for Game Editor evolution.

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Enter Vision--Lex.C

Postby Lexcondran » Fri Sep 05, 2008 4:29 pm

My idea for a cool feature would be enter vision. Almost Like Out of vision but it works when the object
will come into vision. It would be useful for somethings that need to act on que. It would have the ability to set text, draw actor, and other things.
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Re: Enter Vision--Lex.C

Postby Kalladdolf » Fri Sep 05, 2008 4:44 pm

Good idea generally, but you could also solve that problem using actors just outside vision (following view of course) that detect entering actors on collision.
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Re: Enter Vision--Lex.C

Postby DarkParadox » Fri Sep 05, 2008 7:29 pm

i've suggested this about 2 months ago...
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Re: Enter Vision--Lex.C

Postby feral » Sat Sep 06, 2008 1:43 am

there are about a million ways to do this 8)

this is just one, and it does not use collisions/regions or anything fancy.

this particular version will ONLY trigger the "in vision" event for each actor once, ie: the FIRST time that particular actor comes on screen.

ie: once only for every actor as it first appears. actors/objects already on screen, will not trigger until they leave vision and then return

it can be easily changed to retrigger everytime any actors come and go off screen

in this example every "block" will explode as it comes on screen - try cloning more blocks for lotsa fun.. LOL
invision.zip
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should be well commented... but, if does not make sense let me know

PS: BTW yeah I agree . it probably would still be a good idea to include the "into vision", as an event -
it would be easier.. :D
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Re: Enter Vision--Lex.C

Postby BlarghNRawr » Sat Sep 06, 2008 2:22 am

you can just make a filled region the same size as the view and add it view as parent, then you just use collision and collision finish...
thats what i do :D
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Re: Enter Vision--Lex.C

Postby Lexcondran » Sat Sep 06, 2008 8:44 am

Yes but this would simplify all that and save time for everyone or help those that do not know how to
do that already. That is the point to help people become better or just to pass some time till 12/31/1999 lol
Last edited by Lexcondran on Sat Sep 06, 2008 6:38 pm, edited 1 time in total.
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
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Re: Enter Vision--Lex.C

Postby Kalladdolf » Sat Sep 06, 2008 9:36 am

there are lots of events, vars, functions and actions which you could actually make yourself (eg. AnimationFinish, xvelocity, yvelocity, Out of vision etc) and loads loads more.
they just save time.
It would be easier for newbies to have more events like that (SoundFinish, Enter Vision, scale_x, scale_y, just to name a few that have been requested already).
the other thing is: you learn scripting very well by NOT using these events and actions.
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