The help Jimmy topic :) (Sprites For New Game: Ronnie)

How to find or create sprites, graphics, sounds and music.

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Wed Oct 14, 2009 8:45 pm

tell me how the theme song is coming along please :) it's actually rather enjoyable so far

PS: Best video game music ever - Banjo-Kazooie and Banjo-Tooie i can still sing the songs!!!! I know i've mentioned this before, but oh well!
http://www.angelfire.com/games3/bkbtworld/Media.html
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby DST » Fri Oct 16, 2009 12:23 am

Sounds like a title screen....
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Fri Oct 16, 2009 12:43 am

ya like the theme for the game....it's kinda like title screen, and what im using for the title screen :lol:
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Fri Oct 16, 2009 2:40 am

I would like the music is sound like this :D
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sat Oct 17, 2009 8:41 pm

question! I was putting slopes in (my collisons on slope aren't as good as pyro's, but they work :)) but they look kinda weird. I was thinking about making them made of wood, like somone put them there instead of ground actually. Should i do that? Fix this (and how) or it look fine.
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby skydereign » Sat Oct 17, 2009 9:33 pm

Well if you notice your ground style, it does not use an outline for every tile. Because of this, you can't create that outline for the bottom and right sides of that slope. I posted what it would look like if you maintained the style. Just draw your slope like this, and cut it up into the proper tiles. You would have to make three pieces just for this one, since the top ground tile does not perfectly fit, unless you made the grass on the slope thicker. Sorry if any of that didn't make sense, the picture should explain in pretty well anyways.
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Mon Oct 19, 2009 12:56 am

it made perfect since, and i fixed it thanks to you :) the only thing wrong with my slope collision is that if you stand on the slope you slide down it. But other wise it works quite well. Slopes really make the game world seem more realistic
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Oct 25, 2009 1:57 pm

Question...If i take an old gameboy sprite that's black and white then color it and animate it would it be illegal to use in my game?
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original.PNG
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Sun Oct 25, 2009 4:31 pm

It should not, because it will be a new sprite. But i strongly recomend you to draw everything yourself since you're capable of doing it.
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Oct 25, 2009 4:36 pm

i suck at drawing acutally......i have no enemies right now so i was looking for ideas. The only bad thing is that it doesn't match everything else
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby pyrometal » Sun Oct 25, 2009 5:05 pm

I released Epicman's source files, you should check out how I did the sloped collisions! ttyl!
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Oct 25, 2009 5:59 pm

i did, and like all your other collision systems i don't understand it. The only one i did remotely understand was retromans. Though i couldn't replicate it :lol:
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Oct 25, 2009 6:12 pm

ya know what? I don't care if i don't understand it....I have nothing better to do than spend all day figureing it out and putting it in the game :D
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby pyrometal » Sun Oct 25, 2009 6:16 pm

Good luck!
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Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Oct 25, 2009 6:51 pm

Hey i acutually understand this! It works in my game now. The only problem is the animation control...i have it all working except for the player landing and changing from jump to walk, or stand. I just don't know where to put the code :lol:
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