RPG maker styled movement

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RPG maker styled movement

Postby Hblade » Thu Dec 06, 2012 3:21 am

I've made plenty of these before but I thought up of a different way for moving. I know there are better ways to do this but its been ages since I programmed haha. Thought I'd release this.

Moving on a "grid" style, you can't change directions in the middle of moving and you can easilly change the keys / speed / distance of the grid.

Files available in rar or zip
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chocobo.zip
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chocobo.rar
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chocobo.png
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Re: RPG maker styled movement

Postby knucklecrunchgames » Thu Dec 06, 2012 7:05 pm

like it :mrgreen:
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Re: RPG maker styled movement

Postby Hblade » Fri Dec 07, 2012 2:25 am

ty xD
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Re: RPG maker styled movement

Postby happyjustbecause » Sat Dec 08, 2012 2:06 am

Pretty cool, I did get one bug while playing. The "player" got stuck in a walking animation and stopped moving. I was able to get out of it easily, but just wanted to let you know. But cool grid movement.
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Re: RPG maker styled movement

Postby jimmynewguy » Wed Dec 12, 2012 5:23 pm

Nice work, the only thing that bothers me is that you have 4 key down events when you can use 1!

KeyDown -> w a s d -> at least one is pressed
Code: Select all
int key = getLastKey();
switch(key) {
case KEY_w:
break;
case KEY_a:
break;
}
Just because it's easier to keep track of everything :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: RPG maker styled movement

Postby skydereign » Wed Dec 12, 2012 7:49 pm

jimmynewguy wrote:Nice work, the only thing that bothers me is that you have 4 key down events when you can use 1!

KeyDown -> w a s d -> at least one is pressed
Code: Select all
int key = getLastKey();
switch(key) {
case KEY_w:
break;
case KEY_a:
break;
}
Just because it's easier to keep track of everything :)

Actually, that isn't completely true for his code. That key down event must not enable repeat, which will probably change the result. Namely, getLastKey isn't guaranteed to get the key press, if it is set to repeat (as another key could have been pressed after). Though, in that case he can just put the code into the draw actor event.
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Re: RPG maker styled movement

Postby jimmynewguy » Wed Dec 12, 2012 8:43 pm

Oops, I guess I didn't notice he used repeat.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: RPG maker styled movement

Postby Hblade » Fri Dec 14, 2012 3:11 am

Thanks for the feedback guys
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