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Step
by Step Tutorials To Help you get started.
Creating
your first Normal Actor:
A
Normal Actor that can display animations (image files that are associated
with the Actor). This Actor can be used to create the widest variety of
behaviors in a program.
Launch
Game
Editor by Choosing Start >Programs > Game Editor
- Left
mouse click (Select) the Add Actor button located on the
Main
Editor Menu Bar.
- The
Add Actor panel will appear.
- Type
a name for your actor in the Name field.
-
There are four types of actors that can be selected from the Actor
Type drop down box (Normal, Canvas,Wire Framed Region,Filled
Region. For now, leave the setting at Normal, and select
Add.
- You
will see a Game Editor Smiley icon centered on your game
screen. The Smiley icon represents
a Normal Actor without any assigned graphics (Animations).
That is all there is to it. You've just created your first Game Editor
Actor.
- Now,
save your Actor by Selecting File>Save. The Save Game
panel will open up. Name your game "Hello World". You
can also select a location for your game files by using the Select
file button that is located in the Save Game panel.
Now left click Save and the panel will close.
- To
run run your game, Select Game Mode from the Main
Editor Menu Bar. You will see your actor displayed on the screen.
While in Game Mode you are actually running your program.
Well , your program isn't too exciting yet, but wait there is more
to come. Hit the <ESC> key to exit the Game Mode.
For more tutorials on this topic see Help>Getting Started>Adding
Actors on the Game Editor Help Menu.
Creating a
"Hello World" Program:
Our
little Smiley guy is great, but what if you would like to create an
Actor with a different personality? The next tutorial will show you
how to create a traditional "Hello World" Program.
If
you haven't done so already, launch Game Editor and load the previously
saved "Hello World" program (Main
Menu>File>Load).
- Right
click with your mouse on the Smiley Actor icon. A selector pop-up
will appear. Left click on the Actor Control item. The
Actor Control window will open. For now, we are interested
in the Text button located in the upper right of the Actor
Control window. Select the Text button.
- The
Set Text window will appear.
- Type
"Hello World" (no quotes needed) in the gray text input
box area.
- Select
the New Font button. Another window will appear. Select
File and choose a font. You can also change your font's
size (default is 32), color,style, and Alias/Anti-Alias. When you
are done, select OK to close the New True Type Font window.
Select OK again to close the Set Text window. The Smiley
icon has now been replaced with "Hello World" text!
- Save
your program.
- Select
Game Mode to see your program run.
Adding
Animations (pictures and graphics) to a Normal Actor:
- Create
a Normal Actor (See Creating Your first Actor above).
- Now,
let's replace the Smiley icon with a different graphic. Find a picture
graphic or animation that you would like to use for your newly created
Actor.
- Right
click on the Actor and select the Actor Control.
- In
the Actor Control Panel, select Add Animation. The Add
Animation Panel will appear. Give your Animation a name like "MyGraphic".
- Select
the File drop down box and navigate to your graphic file. Select the
file and click OK. Your graphic should now be displayed on the Main
Editor stage. It has replaced the Smiley icon!
-
Select
Game Mode to see your program run. Now
your own Animation file should be displayed.
Becoming Picasso: Creating
a Canvas Actor
Draw
on the Canvas Actor using the Drawing Functions.This Actor allows for
the drawing of lines, circles, etc.
Launch
Game
Editor by Choosing Start >Programs > Game Editor
- Left
mouse click (Select) the Add Actor button located on the
Main Menu.
- The
Add Actor panel will appear.
- Type
a name for your actor in the Name field.
-
There are four types of actors that can be selected from the Actor
Type drop down box. Select Canvas Actor from the
drop down box.
- You
will see a Game Editor cyan rectangle centered on your game
screen. This cyan rectangle always
represents the Canvas Actor.
That is all there is to it. You've just created your first Canvas
Actor.
- Now,
save your Actor by Selecting File>Save. The Save Game
panel will open up. Name your game "Picasso". You can
also select a location for your game files by using the Select
file button that is located in the Save Game panel.
Now left click Save and the panel will close. You will see the name
of your file reflected on the Main Menu Title Bar.
-
Ok.
Let's add a line drawing to our canvas. In this tutorial, you are
going to create a script that will tell Game Editor how to draw
a line. This will be done within the Script Editor. Don't worry
too much about understanding everything just yet.This tutorial is
primarily to introduce your to the Script Editor Environment.
- Right
click on the Canvas Actor. Select Actor Control from the popup box.
The Actor Control should now be visible.
- We
are going to create a script so select Events> CreateActor >Add
Action>Script Editor.
- The
Script Editor window will open. Enter the following script exactly
as it appears in the window:
- setpen(0, 255, 0, 0,0, 3);
lineto(50,
50);
- Select
OK>Immediate Action
- The
above script sets pen color to green, no transparency, pensize 3 and
draws a diagonal green line on the canvas.
- To
run run your game, Select Game Mode from the Main Menu. You
will see your line displayed on the screen. While in Game Mode you
are actually running your program. Hit the <ESC> key to exit
the Game Mode. Try changing the pen colors and the line coordinates.
For more information on this topic see the animated tutorials on Game
Editor's Help Menu. Help>Scripting>Drawing Functions and Help>Scripting>Drawing
Rectangles.
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