gameEditor 1.4.1 Announcement [Beta Released]

Questions, comments and discussion about the Game Editor development.

Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby skydereign » Mon Jan 20, 2014 10:39 pm

The file io problem should be fixed. I'll upload the new executables tonight.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Mon Jan 20, 2014 10:46 pm

Great news! The timing is just perfect considering the January tournament. :)
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby NightOfHorror » Tue Jan 21, 2014 1:44 am

I am finally downloading this, something I probably should have done a while a go, but I wanted to wait.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby skydereign » Wed Jan 22, 2014 9:15 am

It seems the fix for the editor did not fix the problems occurring in the exported games, so I don't have a working bin file to post. But for now file io works within the editor, so here is the windows editor executable. Just place the exe in this one into your gameEditor directory. I will try to fix the executable problem tomorrow.

-Edit
Turns out it was working, I was just using the wrong bin file... Anyway, here is the updated version. Only change right now is the file io fix. Let me know if you run into any problems using it.
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gameEditor1.4.1b.zip
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby knucklecrunchgames » Sun Jan 26, 2014 9:25 pm

I found a bug. the joystick controller doesn't work :( :cry:
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Wed Feb 19, 2014 5:58 pm

knucklecrunchgames wrote:I found a bug. the joystick controller doesn't work :( :cry:

What do you mean? Seems to work just fine for me. I think sky hasn't even touched the codes that affect the joystick controlling.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby knucklecrunchgames » Wed Feb 19, 2014 6:17 pm

lcl wrote:
knucklecrunchgames wrote:I found a bug. the joystick controller doesn't work :( :cry:

What do you mean? Seems to work just fine for me. I think sky hasn't even touched the codes that affect the joystick controlling.


Maybe it's just my controller. It was breaking down anyway.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Wed Feb 19, 2014 7:45 pm

knucklecrunchgames wrote:Maybe it's just my controller. It was breaking down anyway.

Or then you were trying to use it in a way it's not supported. You know that you have to use GetJoystick1Axis() and GetJoystick1Button() -functions to determine if a controller's button is pressed or a stick of the controller moved, right?
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby knucklecrunchgames » Wed Feb 19, 2014 8:22 pm

lcl wrote:
knucklecrunchgames wrote:Maybe it's just my controller. It was breaking down anyway.

Or then you were trying to use it in a way it's not supported. You know that you have to use GetJoystick1Axis() and GetJoystick1Button() -functions to determine if a controller's button is pressed or a stick of the controller moved, right?


I was using it right. It's my controller. It's broken :( :(
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby Hares » Thu Feb 20, 2014 10:06 pm

I am having a bug with the 1.4.1
When I add an actor, and give it text, everything is ok.
But then when I assign a parent, and test the game, the text is invisible.
Then when I delete the text and test the game again, the GE pack man shows up in the place where I would expect it to be.

First I thought it was me not understanding how the text works, but I set up the same thing in version 1.4, and there it works just fine.
(btw I am on a windows xp computer)
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Wed Mar 05, 2014 7:27 pm

I found a bug.

Exporting doesn't work in the newest version.
In the first version of 1.4.1 it works, but only if it doesn't have to overwrite another file.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby skydereign » Fri Mar 07, 2014 3:13 am

Thanks for the reports. I'll take a look and see what I can do. I'm aiming to have another version up at the end of this month.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Fri May 09, 2014 1:31 pm

Hi!

It appears there's something very messy about the different versions of 1.4.1.

The original 1.4.1 had a problem with file i/o, but that was able to export games as windows executables.
So for that there's now 1.4.1b. The one downloadable from the first post of the topic, also called 1.4.1b crashes with file i/o, but is also capable of exporting windows executables.
But then there's this one more 1.4.1b in here: viewtopic.php?f=1&t=13001&start=75#p94376 which can handle file i/o, but can't export windows executables. It can export game data as a .dat file, though, but selecting windows executable and clicking export does nothing.

Just though I'd let you know because you're using Linux and it probably works as it should with the linux exports.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby skydereign » Fri May 09, 2014 2:55 pm

lcl wrote:Just though I'd let you know because you're using Linux and it probably works as it should with the linux exports.

Yeah the broken state of the current 1.4.1 windows beta is a known issue. It's something I've been wanting to actually sit down and fix, but I haven't been able to find the time. As it stands I'll be extremely busy for the next two months, so I probably won't be uploading any fixes or improvements until then. Sorry for any inconveniences this may cause. I was originally hoping to release a new version over my spring break, but that didn't happen.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Fri May 09, 2014 3:02 pm

skydereign wrote:Yeah the broken state of the current 1.4.1 windows beta is a known issue. It's something I've been wanting to actually sit down and fix, but I haven't been able to find the time. As it stands I'll be extremely busy for the next two months, so I probably won't be uploading any fixes or improvements until then. Sorry for any inconveniences this may cause. I was originally hoping to release a new version over my spring break, but that didn't happen.

Oh, no no, no inconvenience caused. And I don't wish to rush you.
Thanks for telling what the current situation of the development is.
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