Amazing water style!

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Amazing water style!

Postby lcl » Mon Jun 21, 2010 10:52 am

Hello guys! :D
Here's what I made, water that seems to wave! It's cool I think. :mrgreen:
Someone of you has maybe made something like that, but I still chose to send that there so you could see it. :D
The version with cloned water actors instead of many several actors is the file Water 2.
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Water.zip
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Water.JPG
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Re: Amazing water style!

Postby Hblade » Mon Jun 21, 2010 1:05 pm

It looks cool :D
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Re: Amazing water style!

Postby lcl » Mon Jun 21, 2010 2:47 pm

Thanks! I am trying to make a lake which will look like same, of course more waves near and nearly not waves farther. It's difficult but I'll try it. :D
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Re: Amazing water style!

Postby DST » Mon Jun 21, 2010 3:22 pm

have you tried using the 'tile matching' command when tiling actors?

clones are much slower than tiles, but have the added benefit of being 1. saveable and 2. precise on collision x and y. However, for most things, a matching tile is great, because it automatically draws corners for you.

Here's a sample, though i didn't finish the lower tiles....but the upper 9 will draw themselves out as you paint with tile matching.

watertile1.png
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Re: Amazing water style!

Postby lcl » Mon Jun 21, 2010 3:47 pm

Oh, I haven't understood tile matching... :oops: I have tried to find out what it does and how it works but I haven't understood it... Could you explain me more about them? :D
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Re: Amazing water style!

Postby Hblade » Mon Jun 21, 2010 3:55 pm

I would also like to understand what tile matching is :o
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Re: Amazing water style!

Postby DST » Mon Jun 21, 2010 10:30 pm

Tile matching is when you create a tile graphic, like this one here, where it's split into 15 tiles. When you draw with the main tile, (which is the first 9 tiles), that's the graphic you are tiling (so it's not one tile, it's all 9 minimum). Whenever you reach the edge of what you're drawing, it automatically adds the corners/borders. In this way, you can paint the water wherever you want; and it will always border it appropriately, saving you oodles of time.

tileLake.png
tileLake.png (18.97 KiB) Viewed 3818 times


When you add the animation, go ahead and split it horizontally/vertically into 3 x 5 tiles in the animation add dialog.


They'll tile like this.
tileexample.jpg


Now you notice the inside corners are a bit jagged; that's because this is not a perfect example of a water tile; those bottom 6 tiles need to designate the inside corners....if you try it, you'll see what i mean. (in my earlier water tile, i just have those as more water texture, but you can see them when you are drawing...they don't match the rest of the texture.

Also, they need to be 32 bit bitmaps (to avoid the auto-transparency). Png's and <32bit bmp's will not work because of this.
tilenumbered.jpg
This shows you how they will tile, based on the number of the frames in the original image.
Last edited by DST on Mon Jun 21, 2010 10:43 pm, edited 1 time in total.
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Re: Amazing water style!

Postby DST » Mon Jun 21, 2010 10:41 pm

here's a version with the numbered tiles, so you can try it out;

watertilenumberd.png
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Re: Amazing water style!

Postby Hblade » Mon Jun 21, 2010 10:42 pm

WOW DUDE THANKS! :D This will make RPG desiging SO MUCH EASIER XD
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Re: Amazing water style!

Postby lcl » Tue Jun 22, 2010 9:51 am

Thanks DST!!! :D This was really felpful!!!
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Re: Amazing water style!

Postby MrJolteon » Tue Jun 22, 2010 11:58 am

It seems to be just like autotiles in RPG Maker
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Re: Amazing water style!

Postby Game A Gogo » Thu Jun 24, 2010 12:41 pm

excelent water effect!
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Re: Amazing water style!

Postby lcl » Thu Jun 24, 2010 2:03 pm

Thanks! :D
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