The demo request list

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Re: The demo request list

Postby Bee-Ant » Fri Feb 08, 2008 9:35 am

This topic title is "REQUEST" right???so...my request wont be granted? :wink:
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Re: The demo request list

Postby Bee-Ant » Fri Feb 08, 2008 11:32 am

Bee-Ant wrote:JUST ONE actor??? :wink:

JUST ONE NORMAL ACTOR, NO CANVAS, NO WIRED REGION, NO FILLED REGION...
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Re: The demo request list

Postby Game A Gogo » Fri Feb 08, 2008 1:38 pm

it can be possible, but a waste of time, having all possible frames on one actor (Like all events that could happen, could come up to 100000 or more frames) and it's size would be ridiculous. The coding part would be a problem also, a lot of if statements on what frame it is and what are the player's input on an human interface.
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Re: The demo request list

Postby DilloDude » Fri Feb 08, 2008 10:35 pm

Bee-Ant wrote:
Bee-Ant wrote:JUST ONE actor??? :wink:

JUST ONE NORMAL ACTOR, NO CANVAS, NO WIRED REGION, NO FILLED REGION...

What about text? Can the actor be cloned?
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Re: The demo request list

Postby Bee-Ant » Sat Feb 09, 2008 4:36 am

DilloDude wrote:What about text? Can the actor be cloned?

that's what I meant...just consist of ONE cloned actor... :wink:
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Re: The demo request list

Postby Bee-Ant » Sat Feb 09, 2008 4:39 am

Game A Gogo wrote:it can be possible, but a waste of time, having all possible frames on one actor (Like all events that could happen, could come up to 100000 or more frames) and it's size would be ridiculous. The coding part would be a problem also, a lot of if statements on what frame it is and what are the player's input on an human interface.

Just say that you CAN'T do it Gogo... :lol:
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Re: The demo request list

Postby Game A Gogo » Sat Feb 09, 2008 4:54 am

you can, could make a really cheesy one that is very simple
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Re: The demo request list

Postby Bee-Ant » Sat Feb 09, 2008 4:59 am

Game A Gogo wrote:you can, could make a really cheesy one that is very simple

:wink:
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Re: The demo request list

Postby DilloDude » Sun Feb 10, 2008 1:16 am

Why cheesy? Why not a really good one that is very simple?
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Re: The demo request list

Postby Game A Gogo » Sun Feb 10, 2008 2:22 am

Less cheesy = more frames/pictures = bigger file size = Anti-dial-up
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Re: The demo request list

Postby Bee-Ant » Sun Feb 10, 2008 4:29 am

Just say that YOU GUYS CANT do it :lol: :lol: :lol:
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Re: The demo request list

Postby DilloDude » Sun Feb 10, 2008 5:45 am

Game A Gogo wrote:Less cheesy = more frames/pictures...

Not Necesarily.
Bee-Ant wrote:just consist of ONE cloned actor
The actor can be cloned, so you don't need any more images than normal.
Bee-Ant wrote:Just say that YOU GUYS CANT do it

But you CAN do it. Well.. it depends. Actually you need two actors: the view and one other cloned actor. Assuming that's what you meant, then it is easy. I've already got a basic maze system working. I just need to add a few more things to make it interesting, and there you are.
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Re: The demo request list

Postby Bee-Ant » Sun Feb 10, 2008 7:11 am

DilloDude wrote:Actually you need two actors: the view and one other cloned actor

Ah...yeah...like that...whatever...
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Re: The demo request list

Postby edh » Sun Feb 10, 2008 7:31 am

Here's something I threw together after seeing bee-ants request, tonight.

It's actually very tedious and kind of a waste of time because it avoids all the advantages of using GE. Admittedly, I may not have taken advantage of what really was available, despite only having one cloned actor. But, it's possible.
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OneActor.zip
A single cloned actor and a view.
(5.22 KiB) Downloaded 460 times
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Re: The demo request list

Postby Bee-Ant » Sun Feb 10, 2008 7:59 am

This not what I want...
PLATFORM GAME...
Use yvelocity,Physical reponse,etc...
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