Nintendo DS engine

Ideas for Game Editor evolution.

Postby summer_goth » Tue Aug 21, 2007 7:32 am

I am against it.

I would rather have the current Game Editor be updated in other areas. Even though the Nintendo DS is a great device it's just not feasible for small developers.

I'd rather see Game Editor being pushed on current platforms. For instance making use of DirectX and so forth on new Windows Mobile devices (if it already does that, then I'm sorry, it's just an example). Or even move to XNA on Windows. That would in theory even add the ability to export to XBox360 devices.

If other devices are to be added then I'd rather go for Symbian phones than the Nintendo DS. For small indie development, this is most likely the way to go. However I think that hobbyist game developers will prefer the DS.

Also, rather than new platforms I'd like to see added functionality within Game Editor. Game Editor is great because it can export to so many devices. It does lack some simple things which will make life easier though. Such as getPixel(), variable width bitmap fonts, and such things. I don't know if GledPlay has proper sprite rotation. Such advances in Game Editor will excite me more than to be able to develop on a Nintendo DS. I am also looking forward to the multi-player addition. That's going to be great.

Well that's my little bit.
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Postby J Maker » Tue Aug 21, 2007 5:09 pm

@ summer goth: you don't have a ds do you :wink:
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Postby d-soldier » Tue Aug 21, 2007 6:06 pm

I agree with SG, there are so many things much higher on the priority list that would benefit developers, and improvements to existing port systems, etc...
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Postby Oman » Tue Aug 21, 2007 7:16 pm

WELL..... WHAT if Makslane did DS AND updatited GE.... Its a lot of work, but it wouldn't have to be done at the same time :D
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Postby J Maker » Tue Aug 21, 2007 8:48 pm

Oman wrote:WELL..... WHAT if Makslane did DS AND updatited GE.... Its a lot of work, but it wouldn't have to be done at the same time :D
sounds great to me and @ makeslane again: please make GE be able to make nds games :D
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Re: NOWAY

Postby SnowFear » Fri Aug 31, 2007 7:53 am

kyensoftware wrote:DS will not work.
There is no DS link hardware and new DS firmware prevents homebrew games anyways. :( :( :( :(


Ahem ahem...
actually there is a DS hardware likely..
it called SuperCard!
theres m3, x9 and much more!
with these you can download games to your DS!
though its not legal...
Meow...
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Re: Nintendo DS engine

Postby Kalladdolf » Sat Nov 17, 2007 8:11 pm

is there a way for ds already, makslane? :o
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Re: Nintendo DS engine

Postby Bannock » Sat Dec 01, 2007 3:19 am

I imagine this post is a little late, but I was thinking...
Why not the PSP, rather than the DS?
The PSP already has a massive homebrew community, with hundreds of games and applications already made for homebrew enabled PSPs.
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Re: Nintendo DS engine

Postby Letchford » Wed Dec 05, 2007 5:39 am

That would be awesome!
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Re: Nintendo DS engine

Postby relaxis » Sun May 04, 2008 12:02 pm

I ABSOLUTELY RETRACT what I said about DS HOMEBREW hardware - i have a card that works a treat and am DESPERATE to find a DS game engine!!!

Makeslane!!! Please make a port!!!!
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Re: Nintendo DS engine

Postby DST » Sun May 04, 2008 3:46 pm

DS, PSP would be nice but netplay, scale and rotate would be even nicer.
There's only so much time to devote to a specific thing, we don't want Makslane spreading himself too thin.

We are all pc users; any change that affects the pc game capabilities helps more of us than a change targeted at a specific system. :P
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Re: Nintendo DS engine

Postby Bee-Ant » Tue May 06, 2008 11:02 am

I agree with Summer...
makslane please think this twice...
Symbian is the most famous OS for mobile...
and more benefit than DS...because Symbian used in hundred kind of devices...while DS, just ONE...
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Re: Nintendo DS engine

Postby stevenp » Wed May 07, 2008 12:42 pm

if (online_capability==0)
{
online_capability=1;
}
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Re: Nintendo DS engine

Postby wsc24 » Tue May 13, 2008 2:44 pm

Dear developers,

DS is of course always welcome.
What seems to me equally important is the area Symbian.
And at the end of a few little things: scale and rotate for the Actors.
I / O ports for switching and control of external devices.
:wink:
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Re: Nintendo DS engine

Postby Bee-Ant » Thu May 15, 2008 4:35 am

Go Symbian...!!!
Symbian is open source, of course it will grow better, larger, and faster...
Btw, DS users is less then Symbian users
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