Darkboy - The Agent Training 3D (Demo)

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Darkboy - The Agent Training 3D (Demo)

Postby Bee-Ant » Tue Nov 17, 2009 1:20 am

Here's the game data of Darkboy 3D...
enjoy :D
Attachments
scrshot01.png
Darkboy - The agent Training.zip
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Re: Darkboy - The Agent Training 3D (Demo)

Postby Chai » Tue Nov 17, 2009 1:58 am

This is amazing. It's real 3D.
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Re: Darkboy - The Agent Training 3D (Demo)

Postby Bee-Ant » Tue Nov 17, 2009 2:09 am

Hmm...but still imperfect...it needs more shadow on some object like the tree...
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Re: Darkboy - The Agent Training 3D (Demo)

Postby Hblade » Sat Nov 21, 2009 1:12 pm

It's awesome! :D But uh, one thing it shakes ALLOT :D
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Re: Darkboy - The Agent Training 3D (Demo)

Postby makslane » Sat Nov 21, 2009 11:23 pm

No words :-)
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Darkboy - The Agent Training 3D (Demo)

Postby superman123 » Sat Nov 21, 2009 11:49 pm

makslane, i dont think game editor is 2d anymore :shock: :o :shock: :o
this is awesome
look at my flash ball gamehttp://game-editor.com/forum/viewtopic.php?f=6&t=7285
aerogame websitehttp://www.aeroman.webs.com

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Re: Darkboy - The Agent Training 3D (Demo)

Postby Bee-Ant » Sun Nov 22, 2009 2:02 am

Thats a fake 3D anyway...oh well...

Anyway I also dont know, if I edit something and then run the game, the game will be shaked...
I avoid it by exit the GE, reopen the game, and then run it without edit anything.
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Re: Darkboy - The Agent Training 3D (Demo)

Postby DST » Tue Nov 24, 2009 2:47 am

Top Notch!
It's easier to be clever than it is to be kind.
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Re: Darkboy - The Agent Training 3D (Demo)

Postby Bee-Ant » Tue Nov 24, 2009 4:05 am

What's notch ???
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Re: Darkboy - The Agent Training 3D (Demo)

Postby bat78 » Tue Oct 26, 2021 1:33 pm

Bump.

I'll be including this game in an ephemeral showcase excerpt in the upcoming gE2 trailer.

I had to make it appear good though, so I made some minor modifications.
For example, the shaking seems to be a result from the way movement and viewtracking is approached.

A temporal solution, without altering semantics is to get rid of analog values and ignore small changes (the former being optional):
Code: Select all
double X = c.x-(width/2);
double Y = c.y-(width/2);

if(abs(X-x) > 1) x = round(X);
if(abs(Y-y) > 1) y = round(Y);

In view => Draw Actor
The future of "Game-Editor" here
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Re: Darkboy - The Agent Training 3D (Demo)

Postby Bee-Ant » Mon May 16, 2022 9:54 pm

Thank you
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