Bitmap window generator function

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Bitmap window generator function

Postby Game A Gogo » Thu Jun 24, 2010 6:20 pm

I created today a function that allows you to import a single bitmap image and use the different parts inside the bitmap to reproduce a themed window of any size, with transparent!

how it works:
First of all, the function "ImpBmp("image.bmp")" will load up a bitmap in memory (If header information meets specification)
Code: Select all
void ImpBmp(char*FPath)
{
    int BmpHeader[64],i,j;
    FILE*BMPF=fopen(FPath, "r+b");
    for(i=0; i<64; i++)
    {
        BmpHeader[i]=fgetc(BMPF);
    }
    if(BmpHeader[0]==66 && BmpHeader[1]==77)//Checks if this really is a bmp!
    {
        if(BmpHeader[18]==128 && BmpHeader[22]==128)//Checks if the size is good
        {
            if(BmpHeader[28]==24)//Checks if it's the correct BPP
            {
                fseek(BMPF, BmpHeader[10], SEEK_SET);
                for(i=127; i>=0; i--)
                {
                    for(j=0; j<128; j++)
                    {
                        Wimg_Blue[j][i]=fgetc(BMPF);
                        Wimg_Green[j][i]=fgetc(BMPF);
                        Wimg_Red[j][i]=fgetc(BMPF);
                    }
                }
            }
        }
    }
    fclose(BMPF);
}

with the bitmap loaded and organised to be more "human readable", you can draw the window with the function "DW_Main(0,0,1,320,240)", which will draw 9 different window component and strech the ones needed to be.
Code: Select all
void DW_TLC(int W_Xo, int W_Yo, int W_Act) //Top Left Corner
{
    int i,j;
    for(i=0; i<8; i++)
    {
        for(j=0; j<16; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i][j+1+(17*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i][j+1+(17*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i][j+1+(17*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i][j+1+(17*(1-W_Act))],Wimg_Green[i][j+1+(17*(1-W_Act))],Wimg_Blue[i][j+1+(17*(1-W_Act))],0,1);
            putpixel(i+W_Xo,j+W_Yo);
        }
    }
}
void DW_TTB(int W_Xo, int W_Yo, int W_Act, float W_WWidth) //Top Title Bar
{
    int i,j,pi;
    for(i=0; i<W_WWidth; i++)
    {
        for(j=0; j<16; j++)
        {
            pi=min(63,round((i/W_WWidth)*64));
            if(Wimg_Red[0][0]==Wimg_Red[pi+9][j+1+(17*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[pi+9][j+1+(17*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[pi+9][j+1+(17*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[pi+9][j+1+(17*(1-W_Act))],Wimg_Green[pi+9][j+1+(17*(1-W_Act))],Wimg_Blue[pi+9][j+1+(17*(1-W_Act))],0,1);
            putpixel(i+W_Xo+8,j+W_Yo);
        }
    }
 
}
void DW_TRC(int W_Xo, int W_Yo, int W_Act, int W_WWidth) //Top Right Corner
{
    int i,j;
    for(i=0; i<8; i++)
    {
        for(j=0; j<16; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+74][j+1+(17*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+74][j+1+(17*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+74][j+1+(17*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i+74][j+1+(17*(1-W_Act))],Wimg_Green[i+74][j+1+(17*(1-W_Act))],Wimg_Blue[i+74][j+1+(17*(1-W_Act))],0,1);
            putpixel(i+W_Xo+W_WWidth+8,j+W_Yo);
        }
    }
}
void DW_LSB(int W_Xo, int W_Yo, int W_Act, float W_WHeight) //Left Side Border
{
    int i,j,pj;
    for(i=0; i<6; i++)
    {
        for(j=0; j<W_WHeight; j++)
        {
            pj=min(63,round((j/W_WHeight)*64));
            if(Wimg_Red[0][0]==Wimg_Red[i+(14*(1-W_Act))][pj+35]&&Wimg_Green[0][0]==Wimg_Green[i+(14*(1-W_Act))][pj+35]&&Wimg_Blue[0][0]==Wimg_Blue[i+(14*(1-W_Act))][pj+35])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i+(14*(1-W_Act))][pj+35],Wimg_Green[i+(14*(1-W_Act))][pj+35],Wimg_Blue[i+(14*(1-W_Act))][pj+35],0,1);
            putpixel(i+W_Xo,j+W_Yo+16);
        }
    }
}
void DW_RSB(int W_Xo, int W_Yo, int W_Act, int W_WWidth, float W_WHeight) //Right Side Border
{
    int i,j,pj;
    for(i=0; i<6; i++)
    {
        for(j=0; j<W_WHeight; j++)
        {
            pj=min(63,round((j/W_WHeight)*64));
            if(Wimg_Red[0][0]==Wimg_Red[7+i+(14*(1-W_Act))][pj+35]&&Wimg_Green[0][0]==Wimg_Green[7+i+(14*(1-W_Act))][pj+35]&&Wimg_Blue[0][0]==Wimg_Blue[7+i+(14*(1-W_Act))][pj+35])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[7+i+(14*(1-W_Act))][pj+35],Wimg_Green[7+i+(14*(1-W_Act))][pj+35],Wimg_Blue[7+i+(14*(1-W_Act))][pj+35],0,1);
            putpixel(10+i+W_Xo+W_WWidth,j+W_Yo+16);
        }
    }
}
void DW_BLC(int W_Xo, int W_Yo, int W_Act, int W_WHeight) //Bottom Left Corner
{
    int i,j;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+28][j+35+(9*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+28][j+35+(9*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+28][j+35+(9*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i+28][j+35+(9*(1-W_Act))],Wimg_Green[i+28][j+35+(9*(1-W_Act))],Wimg_Blue[i+28][j+35+(9*(1-W_Act))],0,1);
            putpixel(i+W_Xo,j+W_Yo+W_WHeight+16);
        }
    }
}
void DW_BRC(int W_Xo, int W_Yo, int W_Act, int W_WWidth, int W_WHeight) //Bottom Right Corner
{
    int i,j;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+37][j+35+(9*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+37][j+35+(9*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+37][j+35+(9*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i+37][j+35+(9*(1-W_Act))],Wimg_Green[i+37][j+35+(9*(1-W_Act))],Wimg_Blue[i+37][j+35+(9*(1-W_Act))],0,1);
            putpixel(i+W_Xo+W_WWidth+8,j+W_Yo+W_WHeight+16);
        }
    }
}
void DW_BBL(int W_Xo, int W_Yo, int W_Act, float W_WWidth, int W_WHeight) //Bottom Border Line
{
    int i,j,pi;
    for(i=0; i<W_WWidth; i++)
    {
        for(j=0; j<6; j++)
        {
            pi=min(63,round((i/W_WWidth)*64));
            if(Wimg_Red[0][0]==Wimg_Red[pi][j+100+(7*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[pi][j+100+(7*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[pi][j+100+(7*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[pi][j+100+(7*(1-W_Act))],Wimg_Green[pi][j+100+(7*(1-W_Act))],Wimg_Blue[pi][j+100+(7*(1-W_Act))],0,1);
            putpixel(i+W_Xo+8,j+W_Yo+W_WHeight+18);
        }
    }
}
void DW_WA(int W_Xo, int W_Yo, float W_WWidth, float W_WHeight) //Working Area
{
    int i,j,pi,pj;
    if(W_WWidth>0&&W_WHeight>0)
    {
        for(i=0; i<W_WWidth+4; i++)
        {
            for(j=0; j<W_WHeight+2; j++)
            {
                pi=min(63,round((i/W_WWidth)*64));
                pj=min(63,round((j/W_WHeight)*64));
                setpen(Wimg_Red[pi+46][pj+35],Wimg_Green[pi+46][pj+35],Wimg_Blue[pi+46][pj+35],0,1);
                putpixel(i+W_Xo+6,j+W_Yo+16);
            }
        }
    }
}
void DW_Main(int W_Xo, int W_Yo, int W_Act, int W_WWidth, int W_WHeight)
{
 
    DW_TLC(W_Xo,W_Yo,W_Act);
    DW_TTB(W_Xo,W_Yo,W_Act,W_WWidth);
    DW_TRC(W_Xo,W_Yo,W_Act,W_WWidth);
    DW_LSB(W_Xo,W_Yo,W_Act,W_WHeight);
    DW_RSB(W_Xo,W_Yo,W_Act,W_WWidth,W_WHeight);
    DW_BLC(W_Xo,W_Yo,W_Act,W_WHeight);
    DW_BRC(W_Xo,W_Yo,W_Act,W_WWidth,W_WHeight);
    DW_BBL(W_Xo,W_Yo,W_Act,W_WWidth,W_WHeight);
    DW_WA(W_Xo,W_Yo,W_WWidth,W_WHeight);
 
}


NOTE: You cannot call DW_Main() before ImpBmp(), well you can, except it'll give out a window completly transparent

how to use:

very simple, put the two top scripts in the GLOBAL SCRIPT
On the view actor -> create actor, do a script:
Code: Select all
ImpBmp("Default.bmp");//Wait! Make sure you replaced "Default.bmp" with the name of your bitmap!

On a canvas actor when you need to draw a window, call the function "DW_Main(0,0,1,100,100)" in a script, the syntax of the function is as follow: DW_Main(Position Offset on the X axis, Position Offset on the Y axis, 0=Window is inactive; 1=Window is active(Selected), Width of "working" region in window, Height of "working" region in window);

how to create a skin:
data.PNG
Sample Window Skin
data.PNG (1.49 KiB) Viewed 53640 times

Elements in gray are never streched
Elements in yellow are streched along the X axis only
Elements in blue are streched along the Y axis only
Element in green is streched on both axis
Darker elements are inactive
1:Active Top Left Corner, size:8x16 offset:0,1
2:Active Title Bar, Resizable, size:64x16 offset:9,1
3:Active Top Right Corner, size:8x16 offset:74,1
4:Inactive Top Left Corner, size:8x16 offset:0,18
5:Inactive Title Bar, Resizable, size:64x16 offset:9,18
6:Inactive Top Right Corner, size:8x16 offset:74,18
7:Active Left Border, Resizable, size:6x64 offset:0,35
8:Active Right Border, Resizable, size:6x64 offset:7,35
9:Inactive Left Border, Resizable, size:6x64 offset:14,35
A:Inactive Right Border, Resizable, size:6x64 offset:21,35
B:Active Bottom Left Corner, size:8x8 offset:28,35 *
C:Active Bottom Right Corner, size:8x8 offset:37,35 **
D:Inactive Bottom Left Corner, size:8x8 offset:28,44 *
E:Inactive Bottom Right Corner, size:8x8 offset:37,44 **
F:Working Area, Resizable, size:64x64 offset:46,35
10:Active Bottom Border, Resizable, size:64x6 offset:0,100
11:Inactive Bottom Border, Resizable, size:64x6 offset:0,100
*A square of 2x2 pixels gets overlayed by the Working Area on the top right corner of the element
**A square of 2x2 pixels gets overlayed by the Working Area on the top left corner of the element
NOTE: The transparent color is given by the first pixel found (0,0); any pixels matching that one will be considered as a transparent color. Due to this, all elements are placed a pixel lower so it's possible to have no transparency

Enjoy this neat function, and I hope you will like it! no credits needed, but appreciated :)
Attachments
window.zip
The zip file containing the GED file and some samples of window skins, use the keys: 1,2,3 and 4 to switch between them!
(230.56 KiB) Downloaded 525 times
sample.JPG
A preview of the window when drawn, active and inactive
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Re: Bitmap window generator function

Postby Hblade » Thu Jun 24, 2010 6:51 pm

BRAVO :D!
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Re: Bitmap window generator function

Postby Game A Gogo » Thu Jun 24, 2010 6:54 pm

I wonder if people will be smart enough and will do effects with the windows :) I know I will when I will be using this
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Re: Bitmap window generator function

Postby Camper1995 » Thu Jun 24, 2010 8:50 pm

Awesome work! :)

By the way, welcome back Game a Gogo! :)

Its little bit bad, that the demo is slowly. :-p
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Re: Bitmap window generator function

Postby Game A Gogo » Thu Jun 24, 2010 9:19 pm

indeed, except it wouldn't be in real time, because having it in draw actor is extremely useless, here was just to show the resizing ability!
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Re: Bitmap window generator function

Postby lcl » Sat Apr 30, 2011 1:58 pm

This is simply awesome man!
Very good job! :D

I have to try to study this for making some
things to lclOS. :)
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Re: Bitmap window generator function

Postby again » Sat Apr 30, 2011 3:38 pm

Game a gogo coding skills are beyond incredible , is he human? Excellent job!!!
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Re: Bitmap window generator function

Postby Game A Gogo » Sat Apr 30, 2011 4:10 pm

Thanks a lot!

I also have one with button integration. Like for the X button and normal buttons. Want me to post it?
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Re: Bitmap window generator function

Postby lcl » Sat Apr 30, 2011 5:42 pm

Sure. :) that would be awesome! :)
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Re: Bitmap window generator function

Postby Game A Gogo » Sat Apr 30, 2011 10:02 pm

Code: Select all
int W_ActW=0;
void DW_TLC(int W_Xo, int W_Yo, int W_Act) //Top Left Corner
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<16; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i][j+1+(16*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i][j+1+(16*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i][j+1+(16*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i][j+1+(16*(1-W_Act))],Wimg_Green[i][j+1+(16*(1-W_Act))],Wimg_Blue[i][j+1+(16*(1-W_Act))],0,1);
                putpixel(i+W_Xo,j+W_Yo);
            }
        }
    }
}
void DW_TTB(int W_Xo, int W_Yo, int W_Act, float W_WWidth) //Top Title Bar
{
    int i=0,j=0,pi=0;
    for(i=0; i<W_WWidth; i++)
    {
        for(j=0; j<16; j++)
        {
            pi=min(63,round((i/W_WWidth)*64));
            if(Wimg_Red[0][0]==Wimg_Red[pi+8][j+1+(16*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[pi+8][j+1+(16*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[pi+8][j+1+(16*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[pi+8][j+1+(16*(1-W_Act))],Wimg_Green[pi+8][j+1+(16*(1-W_Act))],Wimg_Blue[pi+8][j+1+(16*(1-W_Act))],0,1);
                putpixel(i+W_Xo+8,j+W_Yo);
            }
        }
    }
 
}
void DW_TRC(int W_Xo, int W_Yo, int W_Act, int W_WWidth) //Top Right Corner
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<16; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+72][j+1+(16*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+72][j+1+(16*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+72][j+1+(16*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+72][j+1+(16*(1-W_Act))],Wimg_Green[i+72][j+1+(16*(1-W_Act))],Wimg_Blue[i+72][j+1+(16*(1-W_Act))],0,1);
                putpixel(i+W_Xo+W_WWidth+8,j+W_Yo);
            }
        }
    }
}
void DW_LSB(int W_Xo, int W_Yo, int W_Act, float W_WHeight) //Left Side Border
{
    int i=0,j=0,pj=0;
    for(i=0; i<6; i++)
    {
        for(j=0; j<W_WHeight; j++)
        {
            pj=min(63,round((j/W_WHeight)*64));
            if(Wimg_Red[0][0]==Wimg_Red[i+(12*(1-W_Act))][pj+33]&&Wimg_Green[0][0]==Wimg_Green[i+(12*(1-W_Act))][pj+33]&&Wimg_Blue[0][0]==Wimg_Blue[i+(12*(1-W_Act))][pj+33])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+(12*(1-W_Act))][pj+33],Wimg_Green[i+(12*(1-W_Act))][pj+33],Wimg_Blue[i+(12*(1-W_Act))][pj+33],0,1);
                putpixel(i+W_Xo,j+W_Yo+16);
            }
        }
    }
}
void DW_RSB(int W_Xo, int W_Yo, int W_Act, int W_WWidth, float W_WHeight) //Right Side Border
{
    int i=0,j=0,pj=0;
    for(i=0; i<6; i++)
    {
        for(j=0; j<W_WHeight; j++)
        {
            pj=min(63,round((j/W_WHeight)*64));
            if(Wimg_Red[0][0]==Wimg_Red[6+i+(12*(1-W_Act))][pj+36]&&Wimg_Green[0][0]==Wimg_Green[6+i+(12*(1-W_Act))][pj+33]&&Wimg_Blue[0][0]==Wimg_Blue[6+i+(12*(1-W_Act))][pj+33])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[6+i+(12*(1-W_Act))][pj+33],Wimg_Green[6+i+(12*(1-W_Act))][pj+33],Wimg_Blue[6+i+(12*(1-W_Act))][pj+33],0,1);
                putpixel(10+i+W_Xo+W_WWidth,j+W_Yo+16);
            }
        }
    }
}
void DW_BLC(int W_Xo, int W_Yo, int W_Act, int W_WHeight) //Bottom Left Corner
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+96][j+(8*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+96][j+(8*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+96][j+(8*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+96][j+(8*(1-W_Act))],Wimg_Green[i+96][j+(8*(1-W_Act))],Wimg_Blue[i+96][j+(8*(1-W_Act))],0,1);
                putpixel(i+W_Xo,j+W_Yo+W_WHeight+16);
            }
        }
    }
}
void DW_BRC(int W_Xo, int W_Yo, int W_Act, int W_WWidth, int W_WHeight, int W_Type) //Bottom Right Corner
{
    int i,j;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+104+(8*W_Type)][j+(8*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[i+104][j+(8*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[i+104+(8*W_Type)][j+(8*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+104+(8*W_Type)][j+(8*(1-W_Act))],Wimg_Green[i+104+(8*W_Type)][j+(8*(1-W_Act))],Wimg_Blue[i+104+(8*W_Type)][j+(8*(1-W_Act))],0,1);
                putpixel(i+W_Xo+W_WWidth+8,j+W_Yo+W_WHeight+16);
            }
        }
    }
}
void DW_BBL(int W_Xo, int W_Yo, int W_Act, float W_WWidth, int W_WHeight) //Bottom Border Line
{
    int i=0,j=0,pi=0;
    for(i=0; i<W_WWidth; i++)
    {
        for(j=0; j<6; j++)
        {
            pi=min(63,round((i/W_WWidth)*64));
            if(Wimg_Red[0][0]==Wimg_Red[pi][j+97+(6*(1-W_Act))]&&Wimg_Green[0][0]==Wimg_Green[pi][j+97+(6*(1-W_Act))]&&Wimg_Blue[0][0]==Wimg_Blue[pi][j+97+(6*(1-W_Act))])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[pi][j+97+(6*(1-W_Act))],Wimg_Green[pi][j+97+(6*(1-W_Act))],Wimg_Blue[pi][j+97+(6*(1-W_Act))],0,1);
                putpixel(i+W_Xo+8,j+W_Yo+W_WHeight+18);
            }
        }
    }
}
void DW_WA(int W_Xo, int W_Yo, float W_WWidth, float W_WHeight, int W_DWA) //Working Area
{
    int i=0,j=0,pi=0,pj=0;
    if(W_DWA)
    {
    if(W_WWidth>0&&W_WHeight>0)
    {
        for(i=0; i<W_WWidth+4; i++)
        {
            for(j=0; j<W_WHeight+2; j++)
            {
                pi=min(63,round((i/W_WWidth)*64));
                pj=min(63,round((j/W_WHeight)*64));
                setpen(Wimg_Red[pi+24][pj+33],Wimg_Green[pi+24][pj+33],Wimg_Blue[pi+24][pj+33],0,1);
                putpixel(i+W_Xo+6,j+W_Yo+16);
            }
        }
    }
    }
}
void DW_SetTitle(int W_Xo, int W_Yo, int W_Act, char*W_Title)
{
    if(W_Title)
    {
        strcpy(text, W_Title);
        x=(-parent.width/2)+10;
        y=(-parent.height/2)+2;
    }
}
void DW_SetMessage(int W_Xo, int W_Yo, int W_Xr, int W_Yr)
{
    x=(-parent.width/2)+10+(W_Xr*8);
    y=(-parent.height/2)+22+(W_Yr*16);
}
void DW_DrawClose(int W_Xo, int W_Yo, int W_WWidth, int W_BState)
{
    int i=0,j=0;
    x=(-parent.width/2)+W_WWidth;
    y=(-parent.height/2);
    for(i=0; i<16; i++)
    {
        for(j=0; j<16; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+80][j+1+(16*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+80][j+1+(16*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+80][j+1+(16*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else setpen(Wimg_Red[i+80][j+1+(16*W_BState)],Wimg_Green[i+80][j+1+(16*W_BState)],Wimg_Blue[i+80][j+1+(16*W_BState)],0,1);
            putpixel(i+W_Xo,j+W_Yo);
        }
    }
}
void DW_Main(int Xo, int Yo, int Act, int WWidth, int WHeight, int Type, int DWA)
{
 
    DW_TLC(Xo,Yo,Act);
    DW_TTB(Xo,Yo,Act,WWidth);
    DW_TRC(Xo,Yo,Act,WWidth);
    DW_LSB(Xo,Yo,Act,WHeight);
    DW_RSB(Xo,Yo,Act,WWidth,WHeight);
    DW_BLC(Xo,Yo,Act,WHeight);
    DW_BRC(Xo,Yo,Act,WWidth,WHeight,Type);
    DW_BBL(Xo,Yo,Act,WWidth,WHeight);
    DW_WA(Xo,Yo,WWidth,WHeight,DWA);
 
}
void DB_BTL(int W_Xo, int W_Yo, int W_BState) //Button Top Left (Corner)
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+96][j+32+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+96][j+32+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+96][j+32+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+96][j+32+(32*W_BState)],Wimg_Green[i+96][j+32+(32*W_BState)],Wimg_Blue[i+96][j+32+(32*W_BState)],0,1);
                putpixel(i+W_Xo,j+W_Yo);
            }
        }
    }
}
void DB_BTB(int W_Xo, int W_Yo, int W_BState, float W_BWidth) //Button Top Border
{
    int i=0,j=0,pi=0;
    for(i=0; i<W_BWidth; i++)
    {
        for(j=0; j<8; j++)
        {
            pi=min(15,round((i/W_BWidth)*16));
            if(Wimg_Red[0][0]==Wimg_Red[pi+104][j+32+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[pi+104][j+32+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[pi+104][j+32+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[pi+104][j+32+(32*W_BState)],Wimg_Green[pi+104][j+32+(32*W_BState)],Wimg_Blue[pi+104][j+32+(32*W_BState)],0,1);
                putpixel(i+W_Xo+8,j+W_Yo);
            }
        }
    }
}
void DB_BTR(int W_Xo, int W_Yo, int W_BState, int W_BWidth) //Button Top Right (Corner)
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+120][j+32+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+120][j+32+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+120][j+32+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+120][j+32+(32*W_BState)],Wimg_Green[i+120][j+32+(32*W_BState)],Wimg_Blue[i+120][j+32+(32*W_BState)],0,1);
                putpixel(i+W_Xo+W_BWidth+8,j+W_Yo);
            }
        }
    }
}
void DB_BLB(int W_Xo, int W_Yo, int W_BState, float W_BHeight) //Button Left Border
{
    int i=0,j=0,pj=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<W_BHeight; j++)
        {
            pj=min(15,round((j/W_BHeight)*16));
            if(Wimg_Red[0][0]==Wimg_Red[i+96][pj+40+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+96][pj+40+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+96][pj+40+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+96][pj+40+(32*W_BState)],Wimg_Green[i+96][pj+40+(32*W_BState)],Wimg_Blue[i+96][pj+40+(32*W_BState)],0,1);
                putpixel(i+W_Xo,j+W_Yo+8);
            }
        }
    }
}
void DB_BCC(int W_Xo, int W_Yo, int W_BState, float W_BWidth, float W_BHeight) //Button Center
{
    int i=0,j=0,pi=0,pj=0;
    if(W_BWidth>0&&W_BHeight>0)
    {
        for(i=0; i<W_BWidth; i++)
        {
            for(j=0; j<W_BHeight; j++)
            {
                pi=min(15,round((i/W_BWidth)*16));
                pj=min(15,round((j/W_BHeight)*16));
                setpen(Wimg_Red[pi+104][pj+40+(32*W_BState)],Wimg_Green[pi+104][pj+40+(32*W_BState)],Wimg_Blue[pi+104][pj+40+(32*W_BState)],0,1);
                putpixel(i+W_Xo+8,j+W_Yo+8);
            }
        }
    }
}
void DB_BRB(int W_Xo, int W_Yo, int W_BState, float W_BWidth, float W_BHeight) //Button Right Border
{
    int i=0,j=0,pj=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<W_BHeight; j++)
        {
            pj=min(15,round((j/W_BHeight)*16));
            if(Wimg_Red[0][0]==Wimg_Red[i+120][pj+40+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+120][pj+40+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+120][pj+40+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+120][pj+40+(32*W_BState)],Wimg_Green[i+120][pj+40+(32*W_BState)],Wimg_Blue[i+120][pj+40+(32*W_BState)],0,1);
                putpixel(i+W_Xo+8+W_BWidth,j+W_Yo+8);
            }
        }
    }
}
void DB_BBoL(int W_Xo, int W_Yo, int W_BState, int W_BHeight) //Button Bottom Left (Corner)
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+96][j+56+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+96][j+56+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+96][j+56+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+96][j+56+(32*W_BState)],Wimg_Green[i+96][j+56+(32*W_BState)],Wimg_Blue[i+96][j+56+(32*W_BState)],0,1);
                putpixel(i+W_Xo,j+W_Yo+8+W_BHeight);
            }
        }
    }
}
void DB_BBB(int W_Xo, int W_Yo, int W_BState, float W_BWidth, int W_BHeight) //Button Bottom Border
{
    int i=0,j=0,pi=0;
    for(i=0; i<W_BWidth; i++)
    {
        for(j=0; j<8; j++)
        {
            pi=min(15,round((i/W_BWidth)*16));
            if(Wimg_Red[0][0]==Wimg_Red[pi+104][j+56+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[pi+104][j+56+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[pi+104][j+56+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[pi+104][j+56+(32*W_BState)],Wimg_Green[pi+104][j+56+(32*W_BState)],Wimg_Blue[pi+104][j+56+(32*W_BState)],0,1);
                putpixel(i+W_Xo+8,j+W_Yo+W_BHeight+8);
            }
        }
    }
}
void DB_BBR(int W_Xo, int W_Yo, int W_BState, int W_BWidth,int W_BHeight) //Button Bottom Right (Corner)
{
    int i=0,j=0;
    for(i=0; i<8; i++)
    {
        for(j=0; j<8; j++)
        {
            if(Wimg_Red[0][0]==Wimg_Red[i+120][j+56+(32*W_BState)]&&Wimg_Green[0][0]==Wimg_Green[i+120][j+56+(32*W_BState)]&&Wimg_Blue[0][0]==Wimg_Blue[i+120][j+56+(32*W_BState)])
            {
                setpen(0,0,0,1,1);
            }
            else
            {
                setpen(Wimg_Red[i+120][j+56+(32*W_BState)],Wimg_Green[i+120][j+56+(32*W_BState)],Wimg_Blue[i+120][j+56+(32*W_BState)],0,1);
                putpixel(i+W_Xo+8+W_BWidth,j+W_Yo+8+W_BHeight);
            }
        }
    }
}
void DB_DrawButton(int Xo, int Yo, int BState, int BWidth, int BHeight, int W_Xr, int W_Yr)
{
    DB_BTL(Xo,Yo,BState);
    DB_BTB(Xo,Yo,BState,BWidth);
    DB_BTR(Xo,Yo,BState,BWidth);
    DB_BLB(Xo,Yo,BState,BHeight);
    DB_BCC(Xo,Yo,BState,BWidth,BHeight);
    DB_BRB(Xo,Yo,BState,BWidth,BHeight);
    DB_BBoL(Xo,Yo,BState,BHeight);
    DB_BBB(Xo,Yo,BState,BWidth,BHeight);
    DB_BBR(Xo,Yo,BState,BWidth,BHeight);
    x=(-parent.width/2)+10+(W_Xr*8);
    y=(-parent.height/2)+22+(W_Yr*16);
}


add that into global code, the import bitmap will work with it.

the functions to use are:
DW_Main(X offset , Y offset, active? (1 true, 0 false), working width (excluding the borders), working height (excluding the borders), resizable? (1 true, 0 false), draw border only? (1 false, 0 true. Why? it actually asks if it should draw working area :wink: )) Use this to draw the window

DW_SetTitle(X offset (This does nothing...), Y offset(This does nothing...), active? (This does nothing... I think I meant to add more functionality to these function), title of the window in "" 's) Use this on a text actor parented to it's corresponding window to position it in create actor

DW_SetMessage(X Offset (This does nothing...), Y Offset (This does nothing...), X smart offset (1=8 pixel), Y smart offset (1=16 pixel)) Use this on a text actor parented to it's corresponding window to position it in create actor

DW_DrawClose(X offset (This does nothing...), Y offset (This does nothing...), should be same as working width of current window, current state of button (0 normal, 1 hover, 2 pressed)) User this on a canvas actor parented to it's corresponding window to position it AND draw it

DB_DrawButton(X offset (This does nothing...), Y offset (This does nothing...), current state of button (0 normal, 1 hover, 2 pressed), width of middle of button, height of middle of button, X smart offset (1=8 pixel), Y smart offset (1=16 pixel)) Use this on a canvas actor parented to it's corresponding window to position it AND draw it

Now with these new settings including... you need a different layout in your bitmap, so here is a sample
WinSkin_Default.png
WinSkin_Default.png (10.4 KiB) Viewed 53374 times
Programming games is an art,
    Respect it.
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Game A Gogo
 
Posts: 3466
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Re: Bitmap window generator function

Postby Game A Gogo » Sat Apr 30, 2011 10:10 pm

template.PNG
template.PNG (982 Bytes) Viewed 53371 times

if you ever have problems with the size of elements!
Programming games is an art,
    Respect it.
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Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
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