slow motion during game play ?

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slow motion during game play ?

Postby ZeldaFan » Mon Jul 13, 2015 4:58 am

the game is 30 fps.
I want to stay in 20fps for part of the game, and then return to 30.

it's possible?
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Re: slow motion during game play ?

Postby barney12345 » Wed Jul 15, 2015 11:20 am

I'm not sure exactly, however depending on the reason for the change, you could imitate a change of framerate by changing the movement. For example when you want it to be 20 fps, have a variable x be active spo that all other actors will seem to jump instead of move fluidly while x is active
Not sure exactly if this will achieve exactly what you want but hopefully does
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Re: slow motion during game play ?

Postby speckford123 » Wed Jul 15, 2015 10:52 pm

You could just simulate the slowmo by manually adjusting speed during that segment

or write it so that everything refers to a global speed variable that you can adjust at any time.
But that would be a hassle because you would need to add a time variable like
x=x+run*time;
xvelocity=xvelocity*time;
or
yvelocity=yvelocity+gravity*time;
to everything


I don't know, there are ways to do what you want, but I don't think you can adjust the fps mid game
manually adjusting speed for the segment would probably be the easiest way
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Re: slow motion during game play ?

Postby JamesLeonardo32 » Fri Aug 14, 2015 7:58 pm

I thought of an idea where you could intentionally cause slow down in the background by constantly cloning active actors for a brief moment. :)
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Re: slow motion during game play ?

Postby Zivouhr » Wed Oct 28, 2015 1:08 am

:mrgreen: The funny thing is, Game Editor forums are like a ghost town most days lately, so they're kind of wasting their time with their spam to begin with, but yes, it's not good when they spam stuff probably having nothing to do with Game Editor without at least contributing to the forum as a member.
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Re: slow motion during game play ?

Postby 247wkman » Tue May 29, 2018 9:49 pm

what about using the pause/unpause function to a timer like those gamepads with turbo mode? if its all part of a separate event tree then it should work as its own catagory like bullet time- still enabling you to do an actual pause-menu during even those events (assuming the timer can be stopped/over ruled when you actually do a menu-pause).
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Re: slow motion during game play ?

Postby tdmxross » Sat Jun 02, 2018 3:28 pm

247wkman wrote:what about using the pause/unpause function to a timer like those gamepads with turbo mode? if its all part of a separate event tree then it should work as its own catagory like bullet time- still enabling you to do an actual pause-menu during even those events (assuming the timer can be stopped/over ruled when you actually do a menu-pause).

sounds cool, i should try it out :o
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Re: slow motion during game play ?

Postby cristian555 » Thu Feb 21, 2019 10:45 am

I don't think you go fast and the become slow during the game is possible
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