Easier Coding Langage for GE

Ideas for Game Editor evolution.

Easier Coding Langage for GE

Postby segwego12 » Tue Jul 15, 2008 1:38 pm

segwego12 wrote:
I know youll hate me but I just made up a coding languade for GE that may be asier to learn thought there should be a feature called C mode that will switch to C coding and GE mode to switch to GE Code. . = diffrent code none = varies on item in game.

I just made some of the code
Try to deciper this before it may come

.leftd=5;

.rightd=5;

.jumpup=5;

.climbladder=5;

.direction l Create Actor (none);
direction r Create Actor (none);

.textin: "(text)";

.textno "(numeric text)";

.FollowPath (none);

That is just some I made,

You should still be able to use your old codes like

x = x + 5; and stuff.
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Re: makslane told me to repost this

Postby feral » Wed Jul 16, 2008 12:26 am

I have been thinking along these lines myself, and I was trying to get together a library of easy to use functions to work in a similar way..

I think it is a great idea for people who are completely new to programming, and if written well, it would help boost GE sales.. but I would still like to see the C scripting remain, as it is a great tool for learning a real skill..

off hand, I would say #defines would be a good way to add this functionality, but it would still need some prewritten "functions()" as the backbone.. (does ge do #defines? mmmm..I should try this....)

anyhow, how were you thinking of implementing this ?

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Re: Easier Coding Langage for GE

Postby segwego12 » Wed Jul 16, 2008 3:29 am

Oh, I had too many problems with C coding. I can't rely on it anymore.
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Re: Easier Coding Langage for GE

Postby Bee-Ant » Wed Jul 16, 2008 8:03 am

You can make your own function with C code right???
such as...
void player_right()
{
int i,j,k;
//bla bla
}
void player_left()
{
int l,m,n;
//bla bla
}
in global script editor
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Re: Easier Coding Langage for GE

Postby segwego12 » Wed Jul 16, 2008 7:15 pm

I wan't GE Code to also find codes people published onto the ofrums so you can use them. (They can have a function name inclded but not shown while editing script.)
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Re: Easier Coding Langage for GE

Postby segwego12 » Wed Jul 16, 2008 7:17 pm

GE Cdoe should have some parts of C.
http://www.freewebs.com/primewaregames/

The Primeware Games website

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