GE GUI!!

Post here your demos and examples with the source files.
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Zit good?

A-AW-SOME!!!
7
39%
cool!
3
17%
meh, kinda cool, but not...
2
11%
meh, dont care what so ever...
1
6%
Sucks, your GUI is terrible! makes me purk X_x
3
17%
I have something i could sugjest you -- speak up if ya do ^^
2
11%
 
Total votes : 18

GE GUI!!

Postby Game A Gogo » Sat Jan 20, 2007 12:57 am

yay, i guess I'll be the first one to introduce a GUI inside GE ^^
It took me at least 8 hours non stop

It was fun doing this, and it also tells, how simple it is to make one, and also, I've never had a difficulty while doing it!

and of course, there is some what mini game inside it ^^

here is what it includes:

a simple tool bar
Code: Select all
File              Options        Help

New Game   Volume        About
------------    Brightness
Save Game
Load Game
------------
Exit


and some windows, that you can move, and that it saves the position!

and a mini somewhat cool game ^^

And ive wanted to do it whit low color definition, so its 256 colors whit a specific palette (Except for my icon).

Yinjoy

Ya need GE 1.3.6 to open ^^[/code]
Attachments
untitled3.GIF
Inside GE

THIS IS NOT THE REAL IMAGE QUALITY, it was compressed to gif to save space
untitled1.GIF
ScreenShot 1

THIS IS NOT THE REAL IMAGE QUALITY, it was compressed to gif to save space
Menu Toolbar.zip
GE GUI
(293.05 KiB) Downloaded 1378 times
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Postby makslane » Sat Jan 20, 2007 1:03 am

Very nice :D
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Postby Game A Gogo » Sat Jan 20, 2007 1:21 am

wow, thx ^^
I could set up the Windows priority while clicking on them, but i forgot X_x
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Postby Game A Gogo » Sat Jan 20, 2007 1:25 am

Also, you can save/load a score you have made, 3 slots available.
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Postby Fuzzy » Sat Jan 20, 2007 11:03 am

Great work! i was just thinking about GUIs!

Hey, Makslane, is there going to be an open file dialog in the near future? I have some crazy ideas for applications.
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Postby makslane » Sat Jan 20, 2007 8:50 pm

I think so!
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Postby Game A Gogo » Sat Jan 20, 2007 11:37 pm

yay, so you will be like able to create some application whit GE, thats WONDERFUL!
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Postby Sgt. Sparky » Sun Jan 21, 2007 12:18 am

:cry: I have the older version so I cannot acces the file :cry: but I got an Idea of what it is from the picture, 1 wire actor per menu thingie, the wirereagion is the menu thingie parent, the parent of the buttons is the menu thingie. :D and activation events for moving the actor with script to the select locations, in my preference... mouse position :D so thank you for posting the picture :D EDIT: but I know I do not have the full picture :( (no pun intended)
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Postby Game A Gogo » Sun Jan 21, 2007 12:24 am

umm, your totally of, i dont need to save the windows position, because i only use a Visibility state disable, so when i enable it again, it appears at the same place, the activation is for pausing/unpausing the game in the BG.
And all that you see, is all that it has! why don't you install the latest demo on a different location, simple as that!
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Postby Sgt. Sparky » Sun Jan 21, 2007 12:26 am

cool, I Like to make it so you can move the window around so I change the Wire actor from parent of view(constant in game menu) to the cursor actor :D (I make a cursor actor) :) :D :) :D :D
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Postby Game A Gogo » Sun Jan 21, 2007 12:30 am

Eh, i dint understand a bit...
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Postby Sgt. Sparky » Sun Jan 21, 2007 3:42 am

Mhe? what did you not understand? :shock:
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Postby Game A Gogo » Mon Jan 22, 2007 12:40 am

if you do, tell me what you think about it!
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Postby Sgt. Sparky » Tue Jan 23, 2007 2:25 am

Game A Gogo wrote:if you do, tell me what you think about it!

*stutters*A-Aw-Aw-Awsome!!!
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Game A Gogo » Wed Jan 24, 2007 12:52 am

cool!
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