Loading for big-project

Ideas for Game Editor evolution.

Re: Loading for big-project

Postby Bee-Ant » Fri Oct 17, 2008 1:43 pm

Inactive some actors which have no event. such as background or something.
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Re: Loading for big-project

Postby Azou » Fri Oct 17, 2008 2:11 pm

Inactive?
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Re: Loading for big-project

Postby Bee-Ant » Fri Oct 17, 2008 2:33 pm

Set the "Receive event when out of view" to be "No".
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Re: Loading for big-project

Postby Troodon » Fri Oct 17, 2008 2:47 pm

Bee-Ant and Thanx:
It's not really a platform/rpg game. It's kind of strategy or building game with enormous map.
So it's from helicopter view.

I cannot use variables and timers simulating events happening far from the view because they can be even complicated ones and must synchronise with the events that you see when your view is there.
I just hope that my computer's processor can handle the project.
I can't die, I already tried
~on the forums since GE 1.3.3~
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