Sims 2D

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Re: Sims 2D

Postby Lacotemale » Thu Jan 27, 2011 1:44 pm

Two problems:

1. The key still isn't changed for getting out of things so I still can't get out of anything! :(

EDIT: Just found the remapper. However...

- I don't really understand how to use it.

- How do I get the remapper off the screen?

2. Thanks for the .ogg versions of songs but number 2 Town crashes the game when I try to select it. All the rest work just fine!
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Re: Sims 2D

Postby speckford123 » Thu Jan 27, 2011 4:14 pm

Lacotemale wrote:Two problems:

1. The key still isn't changed for getting out of things so I still can't get out of anything! :(

EDIT: Just found the remapper. However...

- I don't really understand how to use it.

- How do I get the remapper off the screen?

2. Thanks for the .ogg versions of songs but number 2 Town crashes the game when I try to select it. All the rest work just fine!


Alright thanks for the feedback and support!
For the key remapper you click a key on your keyboard that you want to use, then click the button on screen with your mouse that you want to change
f12 opens and closes the remapper
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Re: Sims 2D

Postby Lacotemale » Thu Jan 27, 2011 7:56 pm

The Remapper seems buggy to me:

- If I press F12 again it does not disappear.

- I tried changing the Right alt to something different but it ended up messing around the movement keys and not changing the Right alt key. :?
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Re: Sims 2D

Postby speckford123 » Thu Jan 27, 2011 9:41 pm

Lacotemale wrote:The Remapper seems buggy to me:

- If I press F12 again it does not disappear.

- I tried changing the Right alt to something different but it ended up messing around the movement keys and not changing the Right alt key. :?


Ok, I'll take a look at that immediately.
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Re: Sims 2D

Postby speckford123 » Fri Jan 28, 2011 12:55 am

Small update, added some secret hair and a mop, and tried out some new controls
Lacotemale, it should work for you finally, haha

Movement is now on the ASDW keys, I like those for movement, I'll fix the remapper later for those who preferred the arrow keys
Left is currently the operator key, while Right is the Exit keys

As usual the keys should appear on top of the screen when facing an object.

These new controls should allow the game to run (hopefully) on all systems, if there are more problems, let me know! :D
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Re: Sims 2D

Postby poopbrigade » Fri Jan 28, 2011 9:37 am

Hey I've got new sprites put in my folder in DropBox, just look in my folder PoopBrigade. XD
But now any sprites that I make will have a payment XD
hahaha a point per img.. Hahahhaa :lol:
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Re: Sims 2D

Postby poopbrigade » Fri Jan 28, 2011 10:24 am

Hey theres something wrong with your update.. XD
--
aaaH just ask if you want some sprites done K :)...
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Re: Sims 2D

Postby Lacotemale » Fri Jan 28, 2011 1:09 pm

Yeah this update is completely broken! :D It would be good if you gave it a test, before you release it! :wink:
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Re: Sims 2D

Postby speckford123 » Fri Jan 28, 2011 4:13 pm

:o

I forgot to move the menus back on to the screen before I released that one..... >____>
I'll post the next update very soon to fix that

Also, awesome sprites poopbrigade, and don't worrry, I am giving you points, haha.
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Re: Sims 2D

Postby speckford123 » Fri Jan 28, 2011 5:42 pm

UPDATE
Small update posted, fixes some bugs and a small change to the remapper
Posted to fix the game not working right because options were not on screen

Remapper now has a quick swap to old controls options, in case you liked the old controls
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Re: Sims 2D

Postby Lacotemale » Fri Jan 28, 2011 7:55 pm

Nice update! Here I updated the controls of the tannery for you to use the new ones, seems like you forgot to update the tannery. :)

sims2dV060.ged
(301.4 KiB) Downloaded 209 times


Also I found some annoying things I didn't know how to fix:

1. The mop can't be dropped.

2. When you press S to move down in the arcade game you move away from the arcade machine instead of moving rocket down in the game. Maybe restrict character movement unless they press right to quit.

Thanks about all the problems I found! Did you speed up the car too? It feels waaaaay faster and more fun to drive! :)
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Re: Sims 2D

Postby speckford123 » Fri Jan 28, 2011 10:23 pm

Lacotemale wrote:Nice update! Here I updated the controls of the tannery for you to use the new ones, seems like you forgot to update the tannery. :)

sims2dV060.ged


Also I found some annoying things I didn't know how to fix:

1. The mop can't be dropped.

2. When you press S to move down in the arcade game you move away from the arcade machine instead of moving rocket down in the game. Maybe restrict character movement unless they press right to quit.

Thanks about all the problems I found! Did you speed up the car too? It feels waaaaay faster and more fun to drive! :)


Thanks for all the bug testing haha, I'm busy adding stuff so I don't get around to everything.
I just fixed dropping the mop, so no worries there
I'm still tweaking the car a tad to give it a nice feel to it
And I'm going to fix that arcade machine right now! Thank you! :D
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Re: Sims 2D

Postby NightOfHorror » Fri Jan 28, 2011 11:13 pm

well for arcade I will pm you TTM part1 and you pay 25 cents to play. So you would go in arcade and there is a machine that has a poster of TTM and when you pay it loads to TTM part1 :)
viewtopic.php?f=2&t=12136
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Re: Sims 2D

Postby Game A Gogo » Sat Jan 29, 2011 12:12 am

And if you also want another arcade game, I could make a nice retro-looking breakout :D
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Re: Sims 2D

Postby NightOfHorror » Sat Jan 29, 2011 12:25 am

who wants to make GE Pinball :)
viewtopic.php?f=2&t=12136
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