Issue with the View's "Create" Event on LoadGame()

Non-platform specific questions.

Issue with the View's "Create" Event on LoadGame()

Postby bamby1983 » Fri Mar 08, 2013 1:17 am

The code in my view's "Create" event loads correctly if I directly launch the GED file in game mode, but not if I launch it from another GED file using the LoadGame() function. I know that the create event is getting called because the background music file within it plays correctly. However, the rest of code dealing with animations, visibility, etc. does not. The same issue occurs when I launch my game as an exe file. Is this a known issue and is there a workaround for this?
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Re: Issue with the View's "Create" Event on LoadGame()

Postby bamby1983 » Sat Mar 09, 2013 4:20 pm

I want to add that the issue seems to occur primarily with animations that are supposed to be initialized with their direction as "STOPPED." The animation direction is being initialized to "FORWARD" even though the view's create actor tries to change their direction to "STOPPED" when the game loads. The move to command in the view's create actor also does not execute. Animations that are already in the "FORWARD" direction are not affected.
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