From Game Editor
Revision as of 19:55, 23 September 2009 by Skydereign (Talk | contribs)
Like many things in gameEditor, there are several methods of doing this. One of the easiest methods would be to parent the view to the give actor. This method can sometimes hold the desired effect, but parenting can result in very jerky movements. The most common methods are parenting, wire frame region, direct input, and position determining.

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