Talk:Creating Games with Game Editor

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This will be used to discuss the furthering of the book. It should hold user ideas of how to structure the book or worthwhile additions. Each Section of the book appears on a link, meaning each chapter has its own talk page. Since the main pages will be protected, you can use the talk to suggest changes. This page should be used to discuss the overall structure of the book, not details that fall under specific chapters.




Ideas for games to build chapters off of.

Chapter 3: Something like, if not, DST's desktop tower defense. His demo uses all actor types, and it is a good show of what each can do, and it is a real use. Also, it is nice to make a worthwhile game, makes the reader feel accomplished. Lots of explanation can be done in this chapter, so the more text based readers can pick stuff up.


The next chapters I don't think are that great, or maybe they just need games accompanying them. Many of the events would have already been discussed in 3, so either 3's game must be lesser, maybe a small demo of the game, or the chapters will fuse.

For Chapter 5, I am no big fan of paths, and I don't believe there is enough to constitute a chapter, unless it goes into alternatives. Even then, it seems like that can be covered in the appendix, as it is not essential. It could go a bit into simple or not so simple AI, as paths are connected to that.


Regions, again doesn't seem like a full chapter. I don't know if the structure allows for these smaller categories as chapters. If so, then tower defense should be a later chapter, a sort of compilation project. I still like the use of it to explain actors. I could come up with some other game that would use canvas, and others, but it may not be as practical.


Not sure on 7 and 8. I would combine these, and explain various often used functions. As of now it seems okay. It might have a puzzle game or strategy game. Those are more heavy in scripting, usually.


Chapter 9 is okay. I would have to think of things to enter... Tricks and tips, meaning it will not center on a single game. It will be like a reference, but make them so the examples teach what gameEditor can do.


The appendixes seem fine.