From Game Editor
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- 05:31, 6 April 2012 (hist) (diff) Games (→Some Game Editor Games)
- 22:28, 10 July 2011 (hist) (diff) Using Global Code (top)
- 22:16, 10 July 2011 (hist) (diff) Using Global Code
- 22:10, 10 July 2011 (hist) (diff) N Using Global Code (Created page with 'The global code (script>global code) allows you add infinite scripts to your game. This is useful for pretty much anything. When using the global code, you will notice that some…')
- 22:07, 10 July 2011 (hist) (diff) Help (→Advanced Topics) (top)
- 12:57, 24 January 2011 (hist) (diff) N Doors (Created page with 'Tutorial for making doors: http://game-editor.com/forum/viewtopic.php?f=4&t=9806') (top)
- 21:55, 21 January 2011 (hist) (diff) Understand the script editor (top)
- 21:42, 21 January 2011 (hist) (diff) Creating board/strategy games (→3. Falling, disappearing, and row movement.) (top)
- 21:27, 21 January 2011 (hist) (diff) Creating board/strategy games (→2. Eliminating Actor referencing in favor of grid referencing.)
- 21:20, 21 January 2011 (hist) (diff) Creating board/strategy games (→1. The Grid.)
- 20:58, 21 January 2011 (hist) (diff) Creating board/strategy games (→1. The Grid.)
- 20:51, 21 January 2011 (hist) (diff) Puzzle (→Puzzle Games) (top)
- 20:50, 21 January 2011 (hist) (diff) Puzzle (→Puzzle Games)
- 20:50, 21 January 2011 (hist) (diff) Puzzle
- 20:03, 21 January 2011 (hist) (diff) Animation Finish (top)
- 20:02, 21 January 2011 (hist) (diff) Shooters (top)
- 19:59, 21 January 2011 (hist) (diff) Shooters
- 19:57, 21 January 2011 (hist) (diff) Basic Games Concepts (top)
- 19:54, 21 January 2011 (hist) (diff) N Puzzle (Created page with '==Puzzle Games== In puzzle games, you will usually need an array to store and sort the puzzle pieces, and to check for scores. The first and most basic rule of puzzle games is: …')
- 19:53, 21 January 2011 (hist) (diff) Help (→The broader view)
- 19:50, 21 January 2011 (hist) (diff) N Working with Loops (→Working with Loops) (top)
- 19:38, 21 January 2011 (hist) (diff) Basic Games Concepts
- 19:37, 21 January 2011 (hist) (diff) Help (→Advanced Topics)
- 19:35, 21 January 2011 (hist) (diff) N Basic Games Concepts (Created page with '== Basic Game Types == <ul> <li>Platform <li>Shooter <li>Puzzle <li>Rpg <li>Simulation </ul> The basic components of these games are as follows: <ul> <li>Player <li>Enemies <…')
- 19:25, 21 January 2011 (hist) (diff) Help (→Getting started)
- 19:23, 21 January 2011 (hist) (diff) Advanced programming logic (→Inheritance) (top)
- 19:17, 21 January 2011 (hist) (diff) Sound and Music (top)
- 19:15, 21 January 2011 (hist) (diff) Sound and Music
- 19:15, 21 January 2011 (hist) (diff) N Sound and Music (Created page with 'Game editor allows you to play music and play sounds. The formats are: <ul> <li>Sounds are wav format <li>Music is ogg format <ul> To play a sound, use the function PlaySound2…')
- 18:59, 21 January 2011 (hist) (diff) Help (→Advanced Topics)
- 18:58, 21 January 2011 (hist) (diff) List of Functions (→Actions)
- 18:53, 21 January 2011 (hist) (diff) Help (→Getting advanced)
- 18:53, 21 January 2011 (hist) (diff) Help (→Getting advanced)
- 18:52, 21 January 2011 (hist) (diff) N Move Finish (Created page with 'Triggers an event whenever a MoveTo() function has been called and the actor has reached the destination coordinates specified in the MoveTo() function.') (top)
- 18:52, 21 January 2011 (hist) (diff) Help (→Getting advanced)
- 18:46, 21 January 2011 (hist) (diff) N Mouse Button Down (Created page with 'Assigns an actor an event whenever the actor is clicked on. Notes: <ul> <li>A filled region can recieve mouse events. <li>A canvas must have a color present to recieve an even…') (top)
- 18:41, 21 January 2011 (hist) (diff) N Animation Finish (Created page with 'This will trigger an event whenever the specified animation finishes playing. You can also use 'any animation' as the argument. Example of usage would be an explosion graphic th…')
- 18:40, 21 January 2011 (hist) (diff) N Activation Event (Created page with 'Activation events are sent directly to specific actor from another actor. To add an activation event, right click the actor, and choose 'add activation event'. It will prompt yo…') (top)
- 18:36, 21 January 2011 (hist) (diff) N Draw Actor (Created page with '==Draw Actor== Draw actor is an actor event that allows you to insert script into the actor's routine. It runs every single frame of the game, so events placed here are not 'tri…') (top)
- 18:23, 21 January 2011 (hist) (diff) Adding and editing animations (top)
- 18:17, 21 January 2011 (hist) (diff) Creating and understanding actors (→Canvas) (top)
- 18:16, 21 January 2011 (hist) (diff) Creating and understanding actors (→Wire Frame & Filled Regions)
- 17:51, 21 January 2011 (hist) (diff) Moonwalking (→Simplest Method)
- 17:50, 21 January 2011 (hist) (diff) Moonwalking
- 17:45, 21 January 2011 (hist) (diff) Advanced Platformers (→The Proper Method) (top)
- 17:41, 21 January 2011 (hist) (diff) Inheritance (top)
- 17:30, 21 January 2011 (hist) (diff) Tiles (top)
- 17:29, 21 January 2011 (hist) (diff) Tiles (→Tile Editor)
- 17:23, 21 January 2011 (hist) (diff) N Tiles (→Tile Editor)
- 17:18, 21 January 2011 (hist) (diff) Basics of a platformer (→The Proper Method) (top)
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