From Game Editor
(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)
- 22:51, 11 May 2011 (hist) (diff) ActorCount
- 22:51, 11 May 2011 (hist) (diff) N ActorCount (Created page with ' int ActorCount(char *actorName); This function returns the number of actors currently in the game. Actors in other activation regions, and [[VisibilityS…')
- 00:30, 11 May 2011 (hist) (diff) N VisibilityState (Created page with ''''int VisibilityState(char *actorName, int state);''' This changes the actorName's visibility state. The three states are, ENABLE, DISABLE, DONT_DRAW_ONLY. Unlike setting [[tra…') (top)
- 00:02, 11 May 2011 (hist) (diff) N ToAnteriorPosition (Created page with ''''int ToAnteriorPosition(char *actorName, char *animationName, int state);''' This sets the position of an actor to its position in the previous frame. So, it sets actorName's …') (top)
- 01:48, 4 May 2011 (hist) (diff) N MoveTo (Created page with ''''int MoveTo(char *actorName, double x, double y, double velocity, char *relativeActor, char *avoidActor);''' This function makes actorName move to point (x,y) at a speed, velo…') (top)
- 01:34, 4 May 2011 (hist) (diff) ChangeAnimation (top)
- 01:20, 4 May 2011 (hist) (diff) ChangeAnimation
- 01:03, 4 May 2011 (hist) (diff) Degtorad (top)
- 01:02, 4 May 2011 (hist) (diff) N Degtorad (Created page with ''''double degtorad(double a);''' degtorad returns the radian equivalent of angle a. Useful as certain functions, like cos, sin, and other trig functions require radian i…')
- 00:48, 4 May 2011 (hist) (diff) N Distance (Created page with ''''double distance(double x1, double y1, double x2, double y2);''' distance returns the distance between point (x1,y1) and (x2,y2). Example: Shoot bullets if the player comes …') (top)
- 00:32, 4 May 2011 (hist) (diff) Direction (top)
- 00:31, 4 May 2011 (hist) (diff) Direction
- 00:31, 4 May 2011 (hist) (diff) N Direction (Created page with '*double direction(double x1, double y1, double x2, double y2); direction returns the angle (in degrees) between point (x1,y1) and (x2,y2). Example: Create a homing bullet that …')
- 00:23, 4 May 2011 (hist) (diff) List of Functions (→Actions) (top)
- 00:23, 4 May 2011 (hist) (diff) List of Functions (→List Of Functions)
- 00:10, 4 May 2011 (hist) (diff) List of Functions (→Save Functions)
- 00:05, 4 May 2011 (hist) (diff) Moving (→angle and directional_velocity) (top)
- 23:46, 3 May 2011 (hist) (diff) N Random (Created page with 'gameEditor supports several ways to create random events. ==Trigger Events at Random Times== gameEditor's timers supports random length timers. When creating th…') (top)
- 06:26, 15 February 2011 (hist) (diff) Old Main Page
- 12:21, 11 September 2010 (hist) (diff) Moving (→xvelocity and yvelocity)
- 08:52, 11 September 2010 (hist) (diff) Moving
- 00:53, 8 September 2010 (hist) (diff) Tutorials (→Tutorials by Krenisis)
- 00:19, 8 September 2010 (hist) (diff) Creating Games with Game Editor (→Credits) (top)
- 06:07, 5 September 2010 (hist) (diff) Tutorials
- 06:06, 5 September 2010 (hist) (diff) Tutorials
- 09:08, 31 August 2010 (hist) (diff) Frequently Asked Questions
- 19:59, 23 September 2009 (hist) (diff) m View Movement (top)
- 19:55, 23 September 2009 (hist) (diff) N View Movement (Created page with 'Like many things in gameEditor, there are several methods of doing this. One of the easiest methods would be to parent the view to the give actor. This method can sometimes hold …')
- 19:51, 23 September 2009 (hist) (diff) Frequently Asked Questions
- 19:45, 23 September 2009 (hist) (diff) Advanced Platformers (→Jumping)
- 19:31, 23 September 2009 (hist) (diff) N Jumping (Created page with 'Jumping is definitely one of the most asked questions, and it is also one of the best ways to learn how to script. Since jumping requires variables, It is one of the first thing…') (top)
- 12:21, 14 August 2009 (hist) (diff) Talk:Creating Games with Game Editor (→Chapter/Games) (top)
- 12:13, 14 August 2009 (hist) (diff) N Checkpoints (Created page with 'As most things in gameEditor, there are many ways to establish checkpoint systems. One of the easiest ways to set up involves the use of two variables. These variables will be us…') (top)
- 23:37, 10 August 2009 (hist) (diff) Talk:Creating Games with Game Editor
- 20:29, 9 August 2009 (hist) (diff) Creating Games with Game Editor (→Credits)
- 19:55, 9 August 2009 (hist) (diff) Creating Games with Game Editor/Chapter 3 (top)
- 19:54, 9 August 2009 (hist) (diff) N File:CGWGE Ch3 simple.zip (top)
- 10:28, 9 August 2009 (hist) (diff) Creating Games with Game Editor (→Credits)
- 10:17, 9 August 2009 (hist) (diff) N Talk:Creating Games with Game Editor/Chapter 3 (Created page with 'This is pretty rough as far as it goes, but overall finished. Any <!> means either a page number or a spot that needs something. I only have the easy one finished.') (top)
- 10:16, 9 August 2009 (hist) (diff) N Creating Games with Game Editor/Chapter 3 (Created page with '==Understanding Actors== By now you should have a general idea of how Game Editor works. By using actors, you can build the elements of your game and assign actions to them. In…')
- 10:14, 9 August 2009 (hist) (diff) N File:CGWGE Ch3 level.png (top)
- 09:25, 9 August 2009 (hist) (diff) Creating Games with Game Editor
- 09:25, 9 August 2009 (hist) (diff) Creating Games with Game Editor
- 10:50, 3 August 2009 (hist) (diff) Saving (top)
- 04:04, 3 August 2009 (hist) (diff) N Saving (Created page with 'Saving is a useful thing to know how to do. Many styles of games don't need a save feature, but almost all games use it. Most arcade games are once play through types of games, m…')
- 02:15, 3 August 2009 (hist) (diff) Creating variables
- 02:14, 3 August 2009 (hist) (diff) Creating variables
- 08:24, 2 August 2009 (hist) (diff) Talk:Creating Games with Game Editor (→Chapter/Games: new section)
- 12:53, 1 August 2009 (hist) (diff) Creating Games with Game Editor/Chapter 2
- 12:51, 1 August 2009 (hist) (diff) N File:CGWGE Ch2 TempShield.png (top)
(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)

![[]](/wiki/skins/blender/open.png)