From Game Editor
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- 17:18, 21 January 2011 (hist) (diff) Basics of a platformer (→The Proper Method)
- 17:14, 21 January 2011 (hist) (diff) Draw actor (→Draw Actor) (top)
- 17:13, 21 January 2011 (hist) (diff) N Draw actor (Created page with '==Draw Actor== Draw actor is an actor event that allows you to insert script into the actor's routine. It runs every single frame of the game, so events placed here are not 'tri…')
- 17:04, 21 January 2011 (hist) (diff) Basics of a platformer (→How to start)
- 17:02, 21 January 2011 (hist) (diff) Basics of a platformer (→The Proper Method)
- 16:54, 21 January 2011 (hist) (diff) Basics of a platformer (→The Proper Method)
- 16:09, 21 January 2011 (hist) (diff) Basics of a platformer
- 23:50, 20 December 2009 (hist) (diff) Basics of a platformer (→Proper Example)
- 23:47, 20 December 2009 (hist) (diff) Basics of a platformer (→Proper Example)
- 05:31, 12 October 2009 (hist) (diff) N Fade (Created page with 'Create an Actor Variable, integer, named fade; Create an Actor Variable, real, named amount; Actor>DrawActor> transp+=fade; //add the fade if(transp<0.01){ //if obj…') (top)
- 05:25, 12 October 2009 (hist) (diff) Rotation (top)
- 05:24, 12 October 2009 (hist) (diff) Rotation
- 05:24, 12 October 2009 (hist) (diff) N Rotation (Created page with 'First, download the Sprite Maker Beta tool made by Feral: http://game-editor.com/forum/viewtopic.php?f=4&t=5869 Use it to create your rotated sprite frames, then add them as an …')
- 05:10, 12 October 2009 (hist) (diff) Tips (top)
- 04:45, 12 October 2009 (hist) (diff) N Animation (Created page with 'To add an animation, click the 'add' button on the actor control next to 'animations'. Browser for an animation file, which can be a single frame or image, multiple images (onl…') (top)
- 03:49, 12 October 2009 (hist) (diff) Basics of a platformer (→Proper Example)
- 03:42, 12 October 2009 (hist) (diff) Basics of a platformer (→Example)
- 23:56, 11 October 2009 (hist) (diff) N Advanced programming logic (Created page with 'Programming languages are like modelling clay; They are extremely pliable and can be fired to become rock hard, or watered down to become soft. But one must understand the basic…')
- 22:12, 11 October 2009 (hist) (diff) Help (→Advanced Topics)
- 22:10, 11 October 2009 (hist) (diff) Advanced Shooters (→Shooting Games) (top)
- 21:52, 11 October 2009 (hist) (diff) Creating variables (→Script Editor)
- 21:35, 11 October 2009 (hist) (diff) Creating board/strategy games (→1. The Grid.)
- 21:29, 11 October 2009 (hist) (diff) Creating board/strategy games (→3. Falling, disappearing, and row movement.)
- 21:26, 11 October 2009 (hist) (diff) Creating board/strategy games (→3. Falling, disappearing, and row movement.)
- 21:06, 11 October 2009 (hist) (diff) N Creating board/strategy games (Created page with 'Board/Strategy/Puzzle basics == 1. The Grid. == The grid is the basis for most strategy oriented games. First create a global array for each value you wish to store. The size o…')
- 10:33, 5 July 2009 (hist) (diff) N Advanced Shooters (New page: == Shooting Games == This page covers traditional horizontal and vertical scrolling shooters. The basic elements of a shooter are: Player, playershot, Enemies, enemyshots, powerups, back...)
- 10:32, 5 July 2009 (hist) (diff) Shooters
- 10:30, 5 July 2009 (hist) (diff) Shooters
- 10:21, 5 July 2009 (hist) (diff) Help (→Getting advanced)
- 10:21, 5 July 2009 (hist) (diff) Help (→The broader view)
- 10:20, 5 July 2009 (hist) (diff) Help (→The broader view)
- 10:19, 5 July 2009 (hist) (diff) N Shooters (2D Shooter Basics in Game Editor)
- 09:29, 5 July 2009 (hist) (diff) Help (→The broader view)
- 09:27, 5 July 2009 (hist) (diff) Inheritance
- 09:26, 5 July 2009 (hist) (diff) N Inheritance (Basic explanation of Inheritance in Game Editor)
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