From Game Editor
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- 06:49, 10 July 2009 (hist) (diff) Events (top)
- 05:50, 10 July 2009 (hist) (diff) Function (→Game Editor Functions)
- 05:49, 10 July 2009 (hist) (diff) N Create Actor (New page: Create Actor is both an event and a function, but the function is CreateActor. The event has some limitations, as it can't be combined with the function if creating its own actor type....) (top)
- 02:46, 10 July 2009 (hist) (diff) Events
- 02:45, 10 July 2009 (hist) (diff) Events
- 02:44, 10 July 2009 (hist) (diff) Events
- 02:44, 10 July 2009 (hist) (diff) Function (→Actions)
- 02:43, 10 July 2009 (hist) (diff) Function (→Actions)
- 02:34, 10 July 2009 (hist) (diff) N Events (New page: * Activation Event * Animation Finish)
- 02:32, 10 July 2009 (hist) (diff) Help (→The broader view)
- 08:23, 9 July 2009 (hist) (diff) 8-Way Movement (top)
- 08:22, 9 July 2009 (hist) (diff) N 8-Way Movement (New page: Platformers and many other games do not need as complex a system as this example. Games that would implement 8 directional movement would be games such as simple space shooters, or similar...)
- 07:43, 9 July 2009 (hist) (diff) Moonwalking (→States)
- 07:36, 9 July 2009 (hist) (diff) Moonwalking (→All Possible)
- 01:23, 9 July 2009 (hist) (diff) Multiple Levels (→Multiple Files)
- 01:23, 9 July 2009 (hist) (diff) N Multiple Levels (New page: There are several ways to approach multiple levels, and even then, one level can be composed of many sub levels. The two main ways to make multilevel games are, Activation Regions, separat...)
- 08:23, 8 July 2009 (hist) (diff) Help
- 11:03, 6 July 2009 (hist) (diff) Help
- 10:55, 6 July 2009 (hist) (diff) Cloneindex (top)
- 10:54, 6 July 2009 (hist) (diff) Help
- 10:53, 6 July 2009 (hist) (diff) Help
- 09:13, 4 July 2009 (hist) (diff) Cloneindex
- 09:13, 4 July 2009 (hist) (diff) N Cloneindex (New page: cloneindex is an actor variable that is used to differentiated clones. In scripts, cloneindex can be used in a switch, allowing for individualized clone action. switch(cloneindex) { ...)
- 09:10, 4 July 2009 (hist) (diff) N Clonename (New page: clonename is an actor's name and cloneindex in a const char *. actor.0, actor.1) (top)
- 09:09, 4 July 2009 (hist) (diff) N Name (New page: name is a local const char * that holds the actor's name.) (top)
- 09:09, 4 July 2009 (hist) (diff) N Width and height (New page: width and height are an actor's current width and height, based on the current animation.) (top)
- 09:07, 4 July 2009 (hist) (diff) N TextNumber (New page: TextNumber is an actor variable, double, that is displayed by text actors.) (top)
- 10:45, 29 June 2009 (hist) (diff) N Moving (New page: In gameEditor, there are several ways to achieve movement of an actor. Which method to use depends on what you prefer and factors such as sliding. If you want to move only when a key is pr...)
- 22:31, 28 June 2009 (hist) (diff) Help (→Getting advanced)
- 21:56, 27 June 2009 (hist) (diff) N Array (New page: An array is used to categorize similar variables together, by using the same name. When declaring a variable, you would attach [x] after the variable name, x being the number of variables ...) (top)
- 21:30, 27 June 2009 (hist) (diff) Creating variables
- 11:12, 18 June 2009 (hist) (diff) Rand (top)
- 07:29, 18 June 2009 (hist) (diff) Moonwalking (→Busy)
- 07:13, 18 June 2009 (hist) (diff) Moonwalking
- 07:12, 18 June 2009 (hist) (diff) Moonwalking (→Busy)
- 07:04, 18 June 2009 (hist) (diff) Moonwalking (→States)
- 01:36, 16 June 2009 (hist) (diff) Help (→Getting advanced)
- 01:34, 16 June 2009 (hist) (diff) Moonwalking (→States)
- 09:11, 15 June 2009 (hist) (diff) Moonwalking (→States)
- 08:57, 15 June 2009 (hist) (diff) Moonwalking (→States)
- 08:56, 15 June 2009 (hist) (diff) Moonwalking (→States)
- 23:55, 13 June 2009 (hist) (diff) N FollowMouse (New page: *FollowMouse: Makes an Actor follow the mouse axis (X_AXIS, Y_AXIS, BOTH_AXIS, NONE_AXIS). int FollowMouse(char *actorName, int axis) *actorName - "Event Actor": Actor that is receiving ...) (top)
- 23:53, 13 June 2009 (hist) (diff) EventEnable (top)
- 23:53, 13 June 2009 (hist) (diff) EventDisable (top)
- 23:52, 13 June 2009 (hist) (diff) N EventEnable (New page: *EventEnable: Enable an Actor Event: int EventEnable(char *actorName, unsigned long event) *actorName - "Event Actor": Actor that is receiving the current event. - "Parent Actor": Event...)
- 23:51, 13 June 2009 (hist) (diff) EventDisable
- 23:51, 13 June 2009 (hist) (diff) N EventDisable (New page: *EventDisable: Disable an Actor Event: int EventDisable(char *actorName, unsigned long event) *actorName - "Event Actor": Actor that is receiving the current event. - "Parent Actor": Ev...)
- 23:49, 13 June 2009 (hist) (diff) N DestroyTimer (New page: *DestroyTimer: Destroy the named timer. Must be called in the actor that have an active timer. int DestroyTimer(char *timerName) *timerName: timer name Return 1 if success, 0 on error. ...) (top)
- 23:48, 13 June 2009 (hist) (diff) N CreateTimer (New page: *CreateTimer: Create a new timer. int CreateTimer(char *actorName, char *timerName, int milliseconds) *actorName - "Event Actor": Actor that is receiving the current event. - "Parent Act...) (top)
- 23:47, 13 June 2009 (hist) (diff) N ChangePath (New page: *ChangePath: Change Actor path and set axis (X_AXIS, Y_AXIS, BOTH_AXIS). int ChangePath(char *actorName, char *pathName, int axis) *actorName - "Event Actor": Actor that is receiving the...) (top)
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