From Game Editor
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- 23:45, 13 June 2009 (hist) (diff) N ChangeCursor (New page: *ChangeCursor: Change Actor cursor. int ChangeCursor(char *actorName, char *imgName, int nFramesH, int nFramesV, int hotSpotX, int hotSpotY) *actorName - "Event Actor": Actor that is rec...) (top)
- 23:41, 13 June 2009 (hist) (diff) Moonwalking
- 23:36, 13 June 2009 (hist) (diff) N Moonwalking (New page: Moonwalking is an annoying 'glitch' that occurs in movement codes. The same concept can occur in many other forms, but is most common and blatant in movement. Examples of moonwalking are, ...)
- 22:09, 13 June 2009 (hist) (diff) Getting Started (→Actor Events) (top)
- 12:52, 13 June 2009 (hist) (diff) N Getting Started (New page: ==Welcome== The first thing that you will encounter when Game Editor loads is the Welcome Panel. Don't be too quick to dismiss it. It offers a number of keys to learning how to use Game E...)
- 12:43, 13 June 2009 (hist) (diff) N Program Overview (New page: ==Introduction== Game Editor opens a new universe of effortless game creation: Game Editor is an outstanding and unique software product. It is the only multimedia authoring program crea...) (top)
- 12:37, 13 June 2009 (hist) (diff) Game Editor (top)
- 12:36, 13 June 2009 (hist) (diff) Game Editor
- 12:01, 13 June 2009 (hist) (diff) N Game Editor (New page: Game Editor is the game design software that gives you the power to create the games of your dreams, and, unlike other game creator tools, give you the chance of get and change the source ...)
- 11:55, 13 June 2009 (hist) (diff) Help
- 10:01, 12 June 2009 (hist) (diff) Creating variables
- 09:18, 12 June 2009 (hist) (diff) N Creating variables (Creating variables moved to Basic variables)
- 09:18, 12 June 2009 (hist) (diff) m Basic variables (Creating variables moved to Basic variables) (top)
- 06:34, 10 June 2009 (hist) (diff) N Platformers (New page: For quick and simple directions for starting a platform Basics of a platformer This goes further into the makings of a platformer. The most important actors that you will need to crea...)
- 05:43, 10 June 2009 (hist) (diff) Help (→The broader view)
- 04:54, 10 June 2009 (hist) (diff) Understand the script editor
- 00:22, 10 June 2009 (hist) (diff) N Understand the script editor (New page: Utilizing the script editor will allow you to reach gameEditor's full potential. The script editor allows you to run custom functions and all of the built in functions that you are used to...)
- 07:24, 6 May 2009 (hist) (diff) N Void (New page: void is a state that a function takes. If a function were to take no arguments then its contents would be void. int ReturnXY(void) { return(x*y); } This is a nonspecific way of ...)
- 07:54, 1 February 2009 (hist) (diff) DestroyActor (top)
- 07:54, 1 February 2009 (hist) (diff) ChangeTransparency (top)
- 07:52, 1 February 2009 (hist) (diff) ChangeTransparency
- 07:52, 1 February 2009 (hist) (diff) N DestroyActor (New page: *DestroyActor: Destroys an Actor int DestroyActor(char *actorName) *actorName - "Event Actor": Actor that is receiving the current event. - "Parent Actor": Event Actor's parent, if ac...)
- 07:49, 1 February 2009 (hist) (diff) CreateActor (top)
- 07:47, 1 February 2009 (hist) (diff) N CreateActor (New page: *CreateActor Creates an actor CreateActor(char *creatorName, char *animationName, char *parentName, char *pathName, int xpos, int ypos, int absolutePosition) creatorName: Name of desire...)
- 07:37, 1 February 2009 (hist) (diff) N CollisionState (New page: *CollisionState This changes the actors collision state int CollisionState(char *actorName, int state) state: ENABLE or DISABLE // Enable collisions, disables collisions *actorName - "...) (top)
- 07:32, 1 February 2009 (hist) (diff) N ChangeZDepth (New page: *ChangeZDepth: This changes the zdepth of a given actor int ChangeZDepth(char *actorName, double zdepth) zdepth: 0.0 to 1.0 : 1 is closest to the screen, 0 is farthest *actorName - "Ev...) (top)
- 17:55, 6 January 2009 (hist) (diff) ChangeTransparency
- 17:54, 6 January 2009 (hist) (diff) N ChangeTransparency (New page: *ChangeTransparency: Change Actor transparency (0.0 - opaque, to 1.0 - transparent). int ChangeTransparency(char *actorName, double transp) *actorName: - "Event Actor": Actor that is r...)
- 17:50, 6 January 2009 (hist) (diff) N ChangeParent (New page: *ChangeParent: Change an Actor's parent. int ChangeParent(char *actorName, char *parentName) *actorName: - "Event Actor": Actor that is receiving the current event. - "Parent Actor": Ev...) (top)
- 17:42, 6 January 2009 (hist) (diff) ChangeAnimation
- 17:41, 6 January 2009 (hist) (diff) N ChangeAnimationDirection (New page: *ChangeAnimationDirection: Change animation state (FORWARD, BACKWARD, STOPPED). FORWARD // Runs the animation from the first frame, 0 BACKWARD // Runs the animation from the last frame...) (top)
- 17:36, 6 January 2009 (hist) (diff) ChangeAnimation
- 17:36, 6 January 2009 (hist) (diff) ChangeAnimation
- 17:34, 6 January 2009 (hist) (diff) N ChangeAnimation (New page: *ChangeAnimation: This changes the animation of a specified actor and sets the animation's initial state (FORWARD, BACKWARD, STOPPED, NO_CHANGE). int ChangeAnimation(char *actorName, cha...)
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