EventDisable

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Revision as of 23:51, 13 June 2009 by Skydereign (Talk | contribs)
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  • EventDisable:

Disable an Actor Event:


int EventDisable(char *actorName, unsigned long event)

  • actorName

- "Event Actor": Actor that is receiving the current event.

- "Parent Actor": Event Actor's parent, if actor has a parent.

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.

- "Collide Actor": Actor that collided with the event Actor.

- Any Actor in game.

  • unsigned long event

The following Events can be disabled using EventDisable: - EVENTMOUSEBUTTONDOWN - EVENTMOUSEBUTTONUP - EVENTMOUSEENTER - EVENTMOUSELEAVE - EVENTANIMATION - EVENTANIMATIONFINISH - EVENTPATHFINISH - EVENTMOVEFINISH - EVENTKEYDOWN - EVENTKEYUP - EVENTTIMER - EVENTCOLLISION - EVENTCOLLISIONFINISH - EVENTCREATE - EVENTDESTROYACTOR - EVENTOUTOFVISION - EVENTACTIVATIONEVENT - EVENTALL


Return 1 if success, 0 on error.

   Script Editor Syntax:
   EventDisable("Event Actor", EVENTMOUSEBUTTONDOWN);