From Game Editor
Revision as of 17:54, 6 January 2009 by Skydereign (Talk | contribs)
- ChangeTransparency:
Change Actor transparency (0.0 - opaque, to 1.0 - transparent).
int ChangeTransparency(char *actorName, double transp)
- actorName:
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if exists.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- ex:
// Making actor wall transparent when the player is behind it
// Script Editor: wall -> Collision (Any Side of player)
ChangeTransparency("Event Actor", 1.0);

![[]](/wiki/skins/blender/open.png)