From Game Editor
Draw Window Codes
Draw Square
void Draw_Square()
{
setpen(255,255,255,0,3);
moveto(1,1);
lineto(width-1,1);
moveto(0,0);
moveto(0,0);
lineto(0,height-1);
lineto(width-1,height-1);
lineto(width-1,height-1);
lineto(width-1,0);
}
Draw X
void Draw_X()
{
setpen(255,255,255,0,3);
moveto(0,0);
lineto(width,height);
moveto(width,0);
lineto(0,height);
}
Draw a Minus
void Draw_Minus()
{
setpen(255,255,255,0,3);
moveto(7,height/2);
lineto(width-7,height/2);
}
Draw that Maximize square
void Draw_Max()
{
setpen(255,255,255,0,1);
moveto(5,5);
lineto(5,height-5);
lineto(width-5,height-5);
lineto(width-5,5);lineto(5,5);
moveto(5,6);
lineto(width-5,6);
}
Draw a Top Bar
Void Draw_Bar()
{
float i = 0;
for(i=0;i<width;i++)
{
setpen((i/width) * 255, (i/width) * 255, (i/width) * 255 , 0 , 1);
moveto(i,0);
lineto(i,height);
}
}
How to use it:
On the X Canvas button, put in create/draw actor:
Draw_Square(); Draw_X();
On the Minus Canvas button, put in create/draw actor:
Draw_Square(); Draw_Minus();
On the wierd square thingy (Maximize), put:
Draw_Square(); ms();
on the bar:
Draw_Bar();
for the window itself:
Draw_Square();
then arrange them how you want. It should end up something like this:


![[]](/wiki/skins/blender/open.png)