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Simple

This All goes into Global Code.

Movement:

#define right x=x+5 //Move right at 5 pixels per 0.12 seconds
#define left x=x-5  //Move left at 5 pixels per 0.12 seconds
#define up y=y-5    //Move up at 5 pixels per 0.12 seconds
#define down y=y+5  //Move down at 5 pixels per 0.12 seconds

Example/Syntax:

right;

Transperency:

#define vis transp=0 //Visible
#define dis transp=0 //Invisible

Example/Syntax:

vis;


Advanced

Needs multiple things.

typing


Needs:

>String named txt

>Text actor named text

>String modifier (An actor)

#define type sprintf(text,"%s",txt);

Usage:

Draw Actor > Script Editor:

type;

Causes:

Actors text to always be the text stored in the txt string.

how to modify:

strcpy(txt,"text here");

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