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Actors appear on the screen. (with and without a timer)

Step 1:

Press "Add actor".

Give it a name "item1".

Press "Add"

Step 2:

Click with the right mouse button on the created item.

Click on ?Actor Control?.

Step 3:

At "Create at startup:" press "Yes" and select "No" in the PopUp screen. This prevents the actor from appearing when the game starts.
Press "Add Animation"

Step 4:

If the file you are using is an animation, than change "Single File" into "Multiple Files" by clicking the "Single File" button.

Click the "File:" bar and select a file from the PopUp screen.

Step 5:

If it's an animation, you can change the ?Frame rate:?
(Speed up or slow down the action)

Press ?Ok? and close the Actor Control screen.

If you would run GE now it shows a black screen. This is because in step 3 the actor was set NOT to appear at startup.

Now we are going to create the actor that is responsible for the appearens and actions of item1.

Create a new actor by repeating step 1 and 2. Call the actor ?events?.

Step 6:

Press on the ?text? button and enter ?Events? in the ?Set Text? field. Select a font (see the tutorial ?Digital clock? how to set a font). Press ?Ok?.
Press the ?Events: ?Add? button.

Step 7:

Select "Create Actor" from the PopUp screen.
Press the "Add Action" button.

From the PopUp screen select again ?Create Actor?.


Step 8:

Press on the bar next to ?Actor? from the PopUp screen select ?item1?

You can deside where the actor will appear by setting the ?Initial position?. x0 and y0 is in the center of the screen when the selection is set to ?No? or next to the creator if the selection is ?Yes?. In this case it's the Events actor.

Press "Add".
Select ?Immediate action?

Press ?Close? twice and run the program.

Now the actor ?item1? appears on the screen. This is done by the actor ?Events?. If you don't want to show the ?Events? actor in the game, you can place it outside the game screen. Don't set the ?create at startup:? to No, because this will also NOT execute the actions of the ?Events? actor. So actor ?item1? will not appear.

The next step is to create an actor that appears after a few seconds.
This is done by a timer. We will place the timer also in the Events actor.

Step 9:

Create a new actor with the name "item2" by repeating step 1 to 5. Remember to change "Create at startup:" to "No".

Step 10:

Click right on the Events actor. Select ?Actor Control?
Press the Events: ?Add? button.



Select ?Create Actor? from the PopUp screen.
Press ?Add Action?

Select ?Create Timer? from the PopUp screen.
Press the ?Timer:? bar and select ?New Timer? from the PopUp screen.
Let's give it the name ?timer item2?. Set the ?Time (ms):? to 10000. (10 seconds). Set the ?Count? to 1. (This will hapen only once).

Press ?Ok?
Press ?Add?



and select ?Immediate action? from the PopUp screen.


Step 11:

Press ?Close? on the ?Create Actor Event?.

Press the ?Events: Add? button. In the ?Actor Control? screen.




Select ?Timer? from the PopUp screen.

Press the ?Timer: bar? and select the timer we just created.
Now we are going to create an action for this timer. Press ?Add Action? in the ?Timer Event screen.
Select ?create Actor? from the PopUp screen.
Press the ?Actor: bar? in the Create Actor screen.
From the PopUp screen select ?item2?
Change ?Initial position: x and y? to 75 and change ?relative to creator:? into ?No?. Press ?Add?.


Press ?Immediate action?.


Press ?Close? twice and run the program. The result should be that item1 will appear immediatly and item 2 after 10 seconds. Remeber that these two actions are handled by the Events actor.


Keep in mind that you can't change the settings of a timer. You will have to create a new one if it does not serve your needs.



(Jan Eisenga April 2005)
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