Rise of the Undead Infection: Alpha
Posted: Fri Apr 22, 2011 9:05 pm
This in a zombie survival action game I'm developing. If all goes as planned there will be a commercial and free version released on iPhone, if possible Android, and if demand exists PC/Mac/Linux. Bee-Ant and Werty requested a demo of this in chat like a month ago but I got hit with a virus and then had to put it off.
This is mostly a test of the core game mechanics, even the final free version should have a bit more content, but it is still a very playable and imo fun game. Two characters are available in the mall setting. The cop is a bit tougher and quite good with guns, however his starting weapons are both ammo dependent so be sparing til you have alternatives. The clerk is faster and can carry more and good with blunt objects, which is good since although he can reload his shotgun quickly he doesn't start with a lot of ammo.
The mall setting is largely complete and offers a good variety of enemies and items. Note that when the undead are active at night you cannot use the elevators to leave the level. From 6:00 AM - 6:00 PM some zombies may spawn but you can go to new areas as you please. This is semi-inspired by Rogue-likes so you don't go back to levels and although you can save, death is permanent and you shouldn't expect to beat the game easily. In fact don't expect to beat this version at all, but it will save high scores.
When you leave you'll go to the downtime menu where you can go to a new level by choosing Scavenge, regain some stats over time by choosing Rest, or level up abilities with Level-Up (more experience comes each night). If you rest past nightfall a new level and zombie attack will automatically begin. The other options will work soon.
Mouse: Move to look/aim
Click inventory to use/equip items
Click closed objects to search
Click locked gates and doors to unlock (with lockpicks)
Click on pretty much anything else to fire
You can re-select your current weapon to reload it or click anywhere when it's empty
Arrow keys move
Uploaded shredded file so here's a link: http://www.mediafire.com/?zd9v36lv9ylle6a
PC only at this time, Mac and Linux quite possibly available upon request.
This is mostly a test of the core game mechanics, even the final free version should have a bit more content, but it is still a very playable and imo fun game. Two characters are available in the mall setting. The cop is a bit tougher and quite good with guns, however his starting weapons are both ammo dependent so be sparing til you have alternatives. The clerk is faster and can carry more and good with blunt objects, which is good since although he can reload his shotgun quickly he doesn't start with a lot of ammo.
The mall setting is largely complete and offers a good variety of enemies and items. Note that when the undead are active at night you cannot use the elevators to leave the level. From 6:00 AM - 6:00 PM some zombies may spawn but you can go to new areas as you please. This is semi-inspired by Rogue-likes so you don't go back to levels and although you can save, death is permanent and you shouldn't expect to beat the game easily. In fact don't expect to beat this version at all, but it will save high scores.
When you leave you'll go to the downtime menu where you can go to a new level by choosing Scavenge, regain some stats over time by choosing Rest, or level up abilities with Level-Up (more experience comes each night). If you rest past nightfall a new level and zombie attack will automatically begin. The other options will work soon.
Mouse: Move to look/aim
Click inventory to use/equip items
Click closed objects to search
Click locked gates and doors to unlock (with lockpicks)
Click on pretty much anything else to fire
You can re-select your current weapon to reload it or click anywhere when it's empty
Arrow keys move
Uploaded shredded file so here's a link: http://www.mediafire.com/?zd9v36lv9ylle6a
PC only at this time, Mac and Linux quite possibly available upon request.