Page 1 of 1
going thought walls

Posted:
Fri Aug 22, 2008 12:31 pm
by paperboy321
when ever i make the event actor bounce on the platform i pushes the actor out of the blocks. i made the blocks so that u cant go thought them i know wat to do and i make: actor - colision of any side of actor blocks - repete yes - psyical resonce
sicifiy all to 1. Can u help : It keeps on going thought when i make the actor bouce on the blocks it just goes thought under presure.
THANKS
Re: going thought walls

Posted:
Fri Aug 22, 2008 12:50 pm
by Thanx
Oh boy, here we go again!

PM me for a time when you can come on the chat, you can give it your time, but then please tell me which timezone you're in, so I can coordinate..
Re: going thought walls

Posted:
Fri Aug 22, 2008 12:55 pm
by j2graves
is the wall really thin? if so, then you should try adding a wire frame region and make the actor have a collision event with the wire frame region as well. wire frame regions are made by clicking on add actor and switching the actor's type to wire frame region.
Re: going thought walls

Posted:
Fri Aug 22, 2008 1:02 pm
by paperboy321
go on chat right now
Re: going thought walls

Posted:
Fri Aug 22, 2008 1:50 pm
by paperboy321
this is it
Re: going thought walls

Posted:
Fri Aug 22, 2008 1:59 pm
by MrJolteon
I was the first to download that "i have a problem" or what it's now called.
Re: going thought walls

Posted:
Fri Aug 22, 2008 2:00 pm
by j2graves
I'm gonna check this out now.
Re: going thought walls

Posted:
Fri Aug 22, 2008 2:23 pm
by Kalladdolf
lol are you sure you uploaded the right file?
I just downloaded it and found it was the flywheel demo.
check again.
Re: going thought walls

Posted:
Sat Aug 23, 2008 12:35 am
by paperboy321
==Kalladdolf== wrote:lol are you sure you uploaded the right file?
I just downloaded it and found it was the flywheel demo.
check again.
Yes I took that game and made changes ( Now there is 5 levels instead of 2 and i will add more. )
I am a newbie or begginer ( or whatever u want to call it ) and i take others games and make it better or different. ( It is hard for me to create a game from scratch ) I realy depend on this chat, as u see all i have posted.
Re: going thought walls

Posted:
Sat Aug 23, 2008 8:24 am
by Kalladdolf
I see what you mean.
The problem is: GE's collisions are not completely solid/perfect.
If you want a perfect collision, check this out:
Perfect collisionbut this is complicated, so be careful

Re: going thought walls

Posted:
Sat Aug 23, 2008 12:46 pm
by paperboy321
I am a newbie so i cant realy understand it and plus this game has only one animtion.
Can u please help me understand. I dont want to realy make big changes.
Re: going thought walls

Posted:
Sat Aug 23, 2008 12:48 pm
by paperboy321
also can u let me know ( PM ) when the stickman blast is coming out. Thanks

Re: going thought walls

Posted:
Sat Aug 23, 2008 1:00 pm
by Kalladdolf
within the next few days (I hope)
Re: going thought walls

Posted:
Sat Aug 23, 2008 2:19 pm
by paperboy321
ok cool