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Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Jan 27, 2008 3:52 am
by Bee-Ant
fdel means you can delete any file with a code...maybe like this
Code: Select all
fdel("data.dat");  // fdel => file delete

Also Create in any count and Soft Animation features.
Well, soft animation means...like in Adobe Flash video player quality...
low, normal and high.
When you choose high the animation looks smoother.
Here the "plan" screenshots...

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Jan 27, 2008 5:15 am
by Game A Gogo
not that I'd hate to see Soft animation, but it's most likely impossible, as Flash animation are not like images, but more like if you where going to draw with a canvas with lines and stuff. Could be a feature with lineto or setpen to add Anti-alias.
to create multiple clones of one actors, do this:
Code: Select all
int i;
for(i=0; i<COUNT; i++)//COUNT would be the number of times you want it to happen.
{
    //create actor
}

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Jan 27, 2008 6:19 am
by Bee-Ant
Oh...I just remembered about do-while and for..thanks Go

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Tue Jan 29, 2008 6:36 am
by summer_goth
Yes Soft Animation won't be possible with GE since Flash uses vector graphics and GE uses pixel graphics. At least that's how I understand it.

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Wed Jan 30, 2008 12:37 am
by Game A Gogo
Yep, that's what it is. But this could be implanted as a feature for the lineto function

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Wed Jan 30, 2008 8:33 am
by Kalladdolf
In 3D Game studio Model Editor, you make 3D model animations with frames, just like animated pics, only 3d.
It will render them to get smooth. You actually make those models, the frames and in between the frames it will do something like a mixture between the first and second frame.
That will make those animations look smooth (ideal for walking animations).
Get what I mean?
Dunno, just an idea, how it might work.

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Feb 03, 2008 9:14 am
by Bee-Ant
I have another request...
Timer -> Destroy Timer -> Any Timer
please...

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Feb 03, 2008 11:55 am
by Thanx
Yeah, A destroy Timer action sounds cool, Sometimes I have problems with those pesky timers still running, when I don't want them too. :x :lol:

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Feb 03, 2008 12:08 pm
by Bee-Ant
Not only cool...but also there's no action Destroy Timer ANY TIMER...

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Sun Feb 03, 2008 6:15 pm
by Thanx
Yeah, yeah, yehaa, yahoo! :D

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Mon Feb 04, 2008 10:05 am
by Bee-Ant
:roll:

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Mon Feb 04, 2008 5:03 pm
by Thanx
:D
Yes, I like the ideas!
:D :mrgreen: :D
:P

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Mon Mar 24, 2008 4:13 pm
by wsc24
Bee-Ant wrote:fdel means you can delete any file with a code...maybe like this
Code: Select all
fdel("data.dat");  // fdel => file delete

Also Create in any count and Soft Animation features.
Well, soft animation means...like in Adobe Flash video player quality...
low, normal and high.
When you choose high the animation looks smoother.
Here the "plan" screenshots...


Hi Ant-Bee,
A question about your attachments.
Which version of GE did you? For me (vs. 1.3.9Pro of nov 2007), some things differently. For example, missing from the game Properties the button "soft motion".
When Create Actor missing the setting "Count.
I would be very pleased if you could enlighten me about
Thank you
wsc24

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Mon Mar 24, 2008 4:34 pm
by makslane
Is a Bee-Ant's idea, not a implemented feature.

Re: Create Actor in any count, fdel, Soft Animation

PostPosted: Mon Mar 24, 2008 5:06 pm
by wsc24
makslane wrote:Is a Bee-Ant's idea, not a implemented feature.

:oops: :oops: :oops: :oops: :oops: :oops:

wsc24