Tutorialzzzz

Here's a start, Hblade. Homing missiles that intelligently pick their targets from all available enemies; while at the same time, only checking every 10 frames to see if their target is still alive and if they need to pick another.
thus our maximum targetfinding happening at once is never more than 1 per frame, (rather than ActorCount("missile") # of times per frame!) if we had made it a normal draw actor.
Click on player (upper right hand corner) to make him fire homing missiles at enemies.
We could make the missiles even more intelligent, but we really don't need to. As long as the missiles are blowin stuff up, the player will be happy.
thus our maximum targetfinding happening at once is never more than 1 per frame, (rather than ActorCount("missile") # of times per frame!) if we had made it a normal draw actor.
Click on player (upper right hand corner) to make him fire homing missiles at enemies.
We could make the missiles even more intelligent, but we really don't need to. As long as the missiles are blowin stuff up, the player will be happy.