Specific Tutorial Links?
Posted: Thu Feb 09, 2012 6:58 pm
I was recently inspired to create a game that (I think) could go over really well. I've already made a sprite sheet for the main character, and I'm working on sprites for enemies. However, I have a small (or huge, I suppose) problem: I'm having a hard time finding tutorials that can help me do exactly what I want to do with this game. If anyone knows where I can find tutorials that can do any or all of the following things, that would incredibly helpful:
1. Upgrades.
In the game, I would like to have the ability to "upgrade" the Virus (see below for game details). This means adding different abilities to it, using upgrade points, etc. I can't seem to find a tutorial that reveals a method of doing something like that, and it's a vital aspect of the game. I didn't think it would be too hard to find a tutorial that covered this information (it's a pretty popular trend in 2D gaming), but apparently it's not a very widely-discussed topic in this forum (unless I'm blind).
2. Actor changes.
I need a way to change actors - every search I sent out for this on the forum page and in Google came up blank and left me empty-handed. When one zombie bites a human, that human needs to become a zombie (having not only its animations, but also its "game logic"). The method of doing this needs to be attached to the victim, not the zombie itself (the idea is to design a game that requires strategy, so if, for example, a zombie bites a pedestrian, there's not much of an advantage. But if the zombie bites a marine there's a much bigger advantage, because now the marine has become a marine-zombie. This can be done much more easily if the logic for how a human transforms is attached to the human actor, not the zombie itself).
3. Punching.
I have yet to find a really good, solid tutorial on "punching". Essentially, most of the zombies will not be "shooting" at other people, just running around biting and clawing them. Are there any good tutorials which cover this? I need an actor to have the ability to *only* turn another actor into a zombie if the zombie itself makes contact with the human while making a claw/biting motion.
4. Random movement.
The innocent civilians in my town need to move randomly, but they can't run into buildings and their movement has to be *very* random (so that it doesn't look like they're all following the same path). They also need to run away when they're near a character that has been "zombified". Does anyone know where I can find a good tutorial that covers this?
5. Lots of levels.
The goal of the game is to zombify the entire world, so there will be all sorts of cities and countries to attack. This would make the file size absolutely massive, so I need a way to combine all of the levels (or, essentially, to "conserve memory"), making the game size as small and compact as possible. Any tips and tutorials on doing this are greatly appreciated.
I'm sure that I have more questions (or will once I've got the basics of the game down), but these are my major concerns at the moment. If anyone knows where I can find any of the tutorials, please let me know and send me a link. Thanks!
The game itself: the basic story is that your main character is a kid that got infected with a "zombie virus". In the game, you get to upgrade the effectiveness of the zombie virus (increase the speed and health of your zombies, increase the chances of "zombifying" other humans, increase the duration of a zombie's existence, add abilities like breaking through obstacles, etc) as you progress using upgrade points (acquired based on how many humans you've "zombified". You'll have all sorts of levels to complete - taking over cities from New York to Baghdad, so the upgrades will be vital. Difficulty will increase as you progress through the levels.
Here is my zombie sprite sheet (just to show that I'm serious about this) and some art work that I created. Feel free to use the sprite sheet, just make sure that you give me credit if you do.
1. Upgrades.
In the game, I would like to have the ability to "upgrade" the Virus (see below for game details). This means adding different abilities to it, using upgrade points, etc. I can't seem to find a tutorial that reveals a method of doing something like that, and it's a vital aspect of the game. I didn't think it would be too hard to find a tutorial that covered this information (it's a pretty popular trend in 2D gaming), but apparently it's not a very widely-discussed topic in this forum (unless I'm blind).
2. Actor changes.
I need a way to change actors - every search I sent out for this on the forum page and in Google came up blank and left me empty-handed. When one zombie bites a human, that human needs to become a zombie (having not only its animations, but also its "game logic"). The method of doing this needs to be attached to the victim, not the zombie itself (the idea is to design a game that requires strategy, so if, for example, a zombie bites a pedestrian, there's not much of an advantage. But if the zombie bites a marine there's a much bigger advantage, because now the marine has become a marine-zombie. This can be done much more easily if the logic for how a human transforms is attached to the human actor, not the zombie itself).
3. Punching.
I have yet to find a really good, solid tutorial on "punching". Essentially, most of the zombies will not be "shooting" at other people, just running around biting and clawing them. Are there any good tutorials which cover this? I need an actor to have the ability to *only* turn another actor into a zombie if the zombie itself makes contact with the human while making a claw/biting motion.
4. Random movement.
The innocent civilians in my town need to move randomly, but they can't run into buildings and their movement has to be *very* random (so that it doesn't look like they're all following the same path). They also need to run away when they're near a character that has been "zombified". Does anyone know where I can find a good tutorial that covers this?
5. Lots of levels.
The goal of the game is to zombify the entire world, so there will be all sorts of cities and countries to attack. This would make the file size absolutely massive, so I need a way to combine all of the levels (or, essentially, to "conserve memory"), making the game size as small and compact as possible. Any tips and tutorials on doing this are greatly appreciated.
I'm sure that I have more questions (or will once I've got the basics of the game down), but these are my major concerns at the moment. If anyone knows where I can find any of the tutorials, please let me know and send me a link. Thanks!
The game itself: the basic story is that your main character is a kid that got infected with a "zombie virus". In the game, you get to upgrade the effectiveness of the zombie virus (increase the speed and health of your zombies, increase the chances of "zombifying" other humans, increase the duration of a zombie's existence, add abilities like breaking through obstacles, etc) as you progress using upgrade points (acquired based on how many humans you've "zombified". You'll have all sorts of levels to complete - taking over cities from New York to Baghdad, so the upgrades will be vital. Difficulty will increase as you progress through the levels.
Here is my zombie sprite sheet (just to show that I'm serious about this) and some art work that I created. Feel free to use the sprite sheet, just make sure that you give me credit if you do.