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Bee-Ant's mini race request

PostPosted: Sun Dec 30, 2007 1:21 am
by Game A Gogo
Ok, he wanted me to do the thing, so I have.
I post this as a demo since it has AI and is mostly complete

Note to bee-ant:
If you want the missile to have a wider range and detection, just make the radius file bigger

do not run this in window mode, the FPS will be bad, and the sounds rellys on it D:

Re: Bee-Ant's mini race request

PostPosted: Sun Dec 30, 2007 3:28 am
by kirby
Haha... Nice. :cry: Wonder if anyone like my demos...

Re: Bee-Ant's mini race request

PostPosted: Sun Dec 30, 2007 3:42 am
by Game A Gogo
@Kirby: I was never able to try out one of yours D: sorry

@Everyone: Keys are:
Left: Brake
Right: Speed up
Up/Down: Steer
L: Random, useless, but somewhat cool light switch
Space: Missiles

Notes on the AI:
Here is what it does
If you are behind an enemy and close enough to it, it will try to block your way.
While if you are in front, it will try to avoid you, so you don't ram him with your rear bumper.
If there is a missile in the screen and that it's in the back of the enemy, it will try to avoid it.
The red cars has a special ability, it can place oil puddle, making your car to loose control for a while, it also affects every other cars.

Other notes:
When you loose control of you car, you can use the brake to slow down, a bit useless, but can avoid useless crashing into other cars

I know the physics of the cars (Slamming) Aren't perfect at all, example, keep the space button on and go beside another car, if you do this correctly, both you and him will go wildly crashing into each other up and down really fast.

The sounds are repeated depending on a variable that is diminuated every frame and when it's equal zero, it will play a sound. I know this isn't the best method, as it requires kinda a lot of sound channel, but nothing a computer can't handle (just 200 channel requires less then 500mHz of the cpu).

There is a generator that generates the cars so it goes on for ever.

Bugs founded:
After a while, the actor Mountains3 stops moving, suspected GE fault

The volume control in a PlaySound2 with "abs(x)/100" will not work, and will play the sound as if it was equal to 1.

Well, I guess this is all I have to say for now :D

Re: Bee-Ant's mini race request

PostPosted: Sun Dec 30, 2007 8:56 am
by kirby
:shock: Eh? What do you mean you
was never able to try out one of yours D: sorry
:?: :?: :?:
Why can't you try it out? :? Is there something wrong with my demos? :(

Re: Bee-Ant's mini race request

PostPosted: Sun Dec 30, 2007 3:49 pm
by MrScience101
Funny, it ran fine in windowed mode for me. Really cool game. Never could get one of those cars to blow up.

Re: Bee-Ant's mini race request

PostPosted: Mon Dec 31, 2007 12:33 am
by Game A Gogo
kirby wrote::shock: Eh? What do you mean you
was never able to try out one of yours D: sorry
:?: :?: :?:
Why can't you try it out? :? Is there something wrong with my demos? :(

Sometimes when I download something from the GE, it doesn't get properly downloaded...

MsScience101 wrote:Funny, it ran fine in windowed mode for me. Really cool game. Never could get one of those cars to blow up.

Ya can't I was thinking of adding health meters and a boss

Re: Bee-Ant's mini race request

PostPosted: Tue Jan 01, 2008 7:59 am
by Bee-Ant
Hahahahahaha...thanks go... :D
really help me...btw my CRAZY KART is 70% finished... :D

Re: Bee-Ant's mini race request

PostPosted: Wed Jan 02, 2008 12:33 am
by Game A Gogo
good :D

Re: Bee-Ant's mini race request

PostPosted: Thu Jan 03, 2008 4:34 pm
by Bee-Ant
I'm so sorry but your demo cant solve my problem yet...but your demo gave me new codes...
thanks :D

Re: Bee-Ant's mini race request

PostPosted: Fri Jan 04, 2008 1:30 am
by Game A Gogo
ok, that's good, I hope

Re: Bee-Ant's mini race request

PostPosted: Fri Jan 04, 2008 10:12 am
by Bee-Ant
Your hope would be granted...I promise...
You wont be dissaponited...

Re: Bee-Ant's mini race request

PostPosted: Sat Jan 05, 2008 1:22 am
by Game A Gogo
*eats you* I'm hungry

OK then! *waits till he will be undisapointed*

Re: Bee-Ant's mini race request

PostPosted: Sat Jan 05, 2008 9:33 am
by Bee-Ant
Whoah...the missile problems solved...the next is string problem, go to Advanced Topic please :mrgreen: