Minimalistic file size/lightweight?
Posted: Wed May 02, 2012 9:30 pm
How can I make a game small in file size? I notice that (even though it's 16 bit graphics), SNES games are VERY tiny, yet very complex. Is this kind of thing possible in GE? should I start using high-compressed BMP files?
Also they ran on 3MHZ..
Also they ran on 3MHZ..