Joints 1.5
Posted:
Mon Mar 05, 2012 2:40 pm
by Clokio
I am not sure how to use joints and basic physic. Static dose not move, ok. Kinematic? Dynamic ok. Distance joint, revolute joint, prismatic joint. I would need some explanations. And is there any physic related functions in script?
I parent a object to a revolute joint and the child dose not render in game mode.
Re: Joints 1.5
Posted:
Tue Mar 06, 2012 8:13 pm
by SuperSonic
Most of the users here don't actually use 1.5. You should try posting your question on Game-editor.net
Re: Joints 1.5
Posted:
Tue Mar 06, 2012 9:08 pm
by skydereign
Why would you want to parent an actor to the joint? The joint is an invisible actor, and therefore it would make sense for any child actor not to appear.
Re: Joints 1.5
Posted:
Wed Mar 07, 2012 3:02 am
by Clokio
skydereign wrote:Why would you want to parent an actor to the joint? The joint is an invisible actor, and therefore it would make sense for any child actor not to appear.
I want to make a rotation on a joint.
Re: Joints 1.5
Posted:
Wed Mar 07, 2012 5:27 pm
by SuperSonic
I don't think that joints actually rotate. I think they make other objects rotate instead. Not sure though
Re: Joints 1.5
Posted:
Sun Mar 11, 2012 12:44 pm
by akr
As long as our documentation is not finished you can find everything explained here:
http://www.box2d.org/manual.html