What happens, when the edges of the GE world are reached ?
Posted: Fri Dec 05, 2014 8:02 pm
Hi all !
Given, you have an infinite actor, spread across the whole GE world horizontally.
With your view, you are "riding" on that infinite background actor in one direction.
I don't know, what the furthest coordinates are, except, that they are not infinite.
The game is so good, the player can't stop playing, and plays on and on, and after a
more or less large while, the end of GEs area is reached.
What will happen now, does GE take care of that situation automatically, i.e. limiting
the x/y-values of the view, according to their type ?
Or can you accidentally overload the x-value, and GE crashes,
or does it just start counting from 0 again ?
Even better, is there a kind of automatic wrapping ?
Cheers !
Given, you have an infinite actor, spread across the whole GE world horizontally.
With your view, you are "riding" on that infinite background actor in one direction.
I don't know, what the furthest coordinates are, except, that they are not infinite.
The game is so good, the player can't stop playing, and plays on and on, and after a
more or less large while, the end of GEs area is reached.
What will happen now, does GE take care of that situation automatically, i.e. limiting
the x/y-values of the view, according to their type ?
Or can you accidentally overload the x-value, and GE crashes,
or does it just start counting from 0 again ?
Even better, is there a kind of automatic wrapping ?
Cheers !