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Exported Windows Binary and FOPEN

PostPosted: Mon Jan 08, 2007 1:57 am
by mcveighja
I am calling fopen within my game. The version runs fine in game editor. The exported windows binary crashes. Is there a difference in the default path ? Should I put my files in the "data" directory or in the same directory as "game.ged". Are the files in the "data" directory compiled into the windows executable in any way ?

Thanks
Jason (KidsCo)

PostPosted: Mon Jan 08, 2007 2:07 am
by makslane
You can open files only in the same directory of your executable game.