Page 1 of 1

Bortegon Dev Thread

PostPosted: Sun Oct 02, 2011 3:53 pm
by foleyjo
For the past year(and a bit) I've been working on Bortegon.

I have restarted it about 4 times now each time recoding it with all the new information I've learned.
When I get stuck I move onto a different project to help test what I've learned and to learn new skills.

It has come along way since I started but is far from finished but I thought it was about time I shared what I have done with you all.

I hope that in doing this I can get some help with the project as I am trying to do some stuff that I clearly shouldn't be trying yet :lol: .
So if anyone has any ideas or contributions they would like to make just do it.

I will keep it in my skydrive and post on here if I update the files

https://skydrive.live.com/redir.aspx?ci ... CA95C2!208

Controls:
Arrow Keys = Movement
Space Bar = Change Direction (when in side scroller mode)
LAlt = Shoot.

Currently working on:
Level layout- Trying to get the balance of enemies right, and working on the best way to make attacks come from the rear to force player to change direction
Level Boss - Boss fight is 1st person view. Need to work on making the players bullets hit the boss and also make the boss fire mines back at player.

Re: Bortegon Dev Thread

PostPosted: Tue Oct 04, 2011 4:01 pm
by Jagmaster
This looks interesting so far, especially the first-person cockpit view!
Did you model the ships using 3D or shade them by hand? :)

Re: Bortegon Dev Thread

PostPosted: Tue Oct 04, 2011 7:46 pm
by foleyjo
Thanks Jag. I've been spending a lot of time on the cockpit sections and am probably using a very bad method for it but it's real fun when I see it resembling what I want.


The ships and mines were made with 3Ds max. I rendered them at the different angles I needed and then saved the image.