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Integration of .dll files

PostPosted: Wed Jan 05, 2011 1:45 am
by Rux
I think it would be cool if you could have .dll libraries imported into scripts. This could help you do things in GE you couldn't do before like for example... user32.dll could be called to bring up a message box, and (i don't know the name of the file) whatever .dll that includes the TCP functions could be used to make online games. And third party .dll s could maybe bring in 3D games.

Re: Integration of .dll files

PostPosted: Thu Jan 06, 2011 4:20 pm
by schnellboot
same..

Re: Integration of .dll files

PostPosted: Thu Jan 20, 2011 2:58 pm
by Fojam
that would also add the option for the developer to add his or her own plugins

Re: Integration of .dll files

PostPosted: Mon Sep 12, 2011 5:52 pm
by CrimsonTheDarkBat
It would be a great feature, but there could be copyright issues since most .dll's are property of Microsoft. Not to mention that they could be incompatible with any games exported to Mac, Linux (without Wine) or an iDevice.

Re: Integration of .dll files

PostPosted: Mon Sep 12, 2011 11:51 pm
by SuperSonic
I think it would be a great feature. I can already think of all the cool things I could do with something like that. However, it would be very difficult to make for the developers right? :)

Re: Integration of .dll files

PostPosted: Tue Sep 13, 2011 1:41 am
by ikarus
just plugins in general would be awesome!

Re: Integration of .dll files

PostPosted: Thu Sep 15, 2011 9:24 pm
by SuperSonic
True :)