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Export to Xbox (.xbe) and such

PostPosted: Sun Aug 26, 2012 9:06 pm
by bluwarguy
I was thinking that you should add the option to export to xbox/xbox 360 executable files because I have always wanted to burn my game to a disc, pop it into an xbox, and play it from there. Or make a really good game, put it on a disc, and amaze my friends with the "new great indie game I found" :lol:

you get the point. It should be easy, since the console uses C# and C++

Re: Export to Xbox (.xbe) and such

PostPosted: Thu Sep 27, 2012 6:42 pm
by Turon
Sound like a great Idea! :mrgreen:

Re: Export to Xbox (.xbe) and such

PostPosted: Sun Oct 07, 2012 3:52 am
by Soullem
This would be awesome, and drive me to make a great visual game.

Re: Export to Xbox (.xbe) and such

PostPosted: Sun Oct 21, 2012 3:41 am
by bluwarguy
it could be possible thru the GE source code but if not, we could do something smaller/easier (like PSP exporting) either way, I'm glad im not the only one who wants this... :D

Re: Export to Xbox (.xbe) and such

PostPosted: Sun Nov 25, 2012 9:25 pm
by dragonforce-europe
That would be really awesome! Makes MultiMedia Fusion 2 even more useless! ( this one has the possibility to create xna games )

I was thinking of this last night. Thinking how great it would be if game editor had this function.

Re: Export to Xbox (.xbe) and such

PostPosted: Sun Dec 02, 2012 2:56 pm
by gamemakerdude
I am really for this feature as well. That seems to be where a lot of the indie gaming community is trying to break into, it would seem to be the most profitable and accessible venue through which an independent developer could succeed and thrive. If game-editor is going to compete with other development tools in the long run will be dependent on issues like this in my opinion.