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				iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Mon Apr 19, 2010 6:22 pmby akr
				Mac OS X and iPhone beta starts 24th of April
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We are proud to announce now we have Game Editor running in the Mac OS X and a game engine for iPhone/iPad/iPod touch in the beta phase.
How to Become Betatester
If you want to test send me a private message with your 
Firstname, Lastname, Company, City/Country, Email address, Windows and/or Mac verison, Device/OS version.
Requirements
- Windows or Mac OS X 10.5+ PPC and Intel
- Game-Editor 1.4.0. 
The beta testers will get:
- A iPhone game engine that has a ftp server included to download files to iphone/ipad. 
- Instructions how to use the ftp
- a Mac OS X / Windows Game Editor 1.4.0
New features
- Support of the apple world
- Joystick support
- Opengles graphic acceleration
- Mac OS X native binary generation
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Mon Apr 19, 2010 7:00 pmby krenisis
				i dont have iphone or ipad. I have a windows computer can I still get the export file for iphone?
Also since you said openGL can we make 3D games as well?
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Mon Apr 19, 2010 8:16 pmby akr
				The export format is unchanged. But u need the new beta of the ge Mac OS X or windows to produce games with the proper 480x320 screen resolution.
You need to have a iphone device to test. But its very cool. Top performance, opengles support and and and.....pays off!
Andreas
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Tue Apr 20, 2010 8:12 pmby DST
				Not many iphone owners here i don't think, but with this new release, there may soon be.
Good job!
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Wed Apr 21, 2010 5:25 amby Leif
				IT IS GREAT !!!!!!
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Wed Apr 21, 2010 12:17 pmby AlexTNT
				let's see how this will be , most of game editors/engines runs on mac , not win , this will be nice
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Wed Apr 21, 2010 6:18 pmby ToddWR
				I have an iPod Touch and have used xcode in the past. where would the ID be for the touch?
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Wed Apr 21, 2010 7:24 pmby akr
				Write me a private message
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Fri Apr 23, 2010 9:40 pmby sonicfire
				Is it also possible to apply for the betatesting without an iPhone (don´t have one at the moment) ?? Since it is also advertised as Mac OS X Beta 

Thanks in advance and keep it up!
 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Sat Apr 24, 2010 7:53 amby akr
				Sure, follow the process described above. Therefore I dont need a UDID.
Andreas
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Sat Apr 24, 2010 11:11 pmby baddapple
				I'm interesting in becoming a beta tester. I have an iphone and 2 different iTouches.(v2, v3)  I'm also a registered iPhone developer.
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Sun Apr 25, 2010 5:53 amby BeyondtheTech
				Count me in, good to be back, Makslane!
I sent Akr a PM, looking to get started.  Got it all - iPhone 2G, 3G, 3GS, and iPad!
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Sun Apr 25, 2010 11:49 amby Neverbe
				I had sent you a PM
			 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Tue Apr 27, 2010 1:44 pmby sonicfire
				So how can i receive Touch-Events from the iPhone in GE? 

 Any help really appreciated!
(Or is this not implemented yet? But then making a game wouldn´t make much sense  

 )
 
			
		
			
				Re: iPhone - iPad and Mac OS X Beta announcement
				
Posted: 
Tue Apr 27, 2010 1:57 pmby akr
				Hi Dennis,
works like mouse input. Try it out.
Andreas