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DLL support?

PostPosted: Wed Jan 07, 2009 11:46 am
by Kalladdolf
Just another one of these ideas.

Re: DLL support?

PostPosted: Wed Jan 07, 2009 12:53 pm
by asmodeus
==Kalladdolf== wrote:Just another one of these ideas.

That would be great...

Re: DLL support?

PostPosted: Thu Feb 12, 2009 9:08 pm
by j2graves
um.... what's DLL?

Re: DLL support?

PostPosted: Fri Feb 13, 2009 12:02 am
by Fuzzy
j2graves wrote:um.... what's DLL?


Dynamic Linked Library. A windows convention for bundling software functions for things like menus, directX, openGL, drivers.. I dont think they are designed to work with C, and thus, not applicable to GE.

Re: DLL support?

PostPosted: Wed Mar 18, 2009 8:20 pm
by Kalladdolf
I'm not sure.
1) GM supports DLL (Is GM C?).
2)
Fuzzy wrote:I dont think they are designed to work with C, and thus, not applicable to GE.
I've heard just the opposite.

Re: DLL support?

PostPosted: Thu Mar 19, 2009 12:19 pm
by asmodeus
Kalladdolf wrote:I'm not sure.
1) GM supports DLL (Is GM C?).

I think it's written in Delphi: GMC Topic

Re: DLL support?

PostPosted: Thu Mar 19, 2009 3:33 pm
by makslane
Kalladdolf, what do you mean with DLL support?
Game Editor, like any other pllications, uses at least the system DLLs to make access to the resources

of the computer (disk, sounds, ...)

A use for DLL is make plugins for a existent application (if Game Editor have plugins, you can make a

actor plugin, for example, thats implements a 3D actor).

To make a plugin system in Game Editor the plugin developer needs to make a multiplatform plugin to work in all platforms thats Game Editor run.

Re: DLL support?

PostPosted: Sat Mar 28, 2009 8:45 am
by Kalladdolf
makslane wrote:Kalladdolf, what do you mean with DLL support?

Our own games to access DLLs.

makslane wrote:To make a plugin system in Game Editor the plugin developer needs to make a multiplatform plugin to work in all platforms thats Game Editor run.

Oh meh, I forgot that!