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Re: Over 11.200 objects. Help me please :(

PostPosted: Fri Oct 17, 2014 1:45 pm
by bat78
No worries. Gladly you make it to work. I'm pretty sure you can optimize it even more though.
+1 for a good question (people quite oftenly find the fps rate as a critical problem)

Re: Over 11.200 objects. Help me please :(

PostPosted: Fri Oct 24, 2014 6:01 pm
by Zivouhr
Good tips here, thanks! I'll look through these more carefully when I have more time.

In general you should always try to avoid putting code into a Draw Actor event of an actor you know you'll be cloning that many times.


Good point. Awhile back, I had a bunch of clones all drawn towards the main character throughout the land, and the more I had, the slower the game got in FPS. If you needed to code 100 zombies following a character all onscreen at once and loaded at one time, some different ways to try it so the game doesn't slow down.