Page 1 of 1
2D Blimp wars (quick example and in aid of sprites)
Posted:
Thu Dec 27, 2012 6:29 pm
by knucklecrunchgames
calling in all artists. I really need sprites for my game.
this is a quick example so it will be better.
download to see the progress
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Fri Dec 28, 2012 1:42 am
by Soullem
What exactly do you do in this demo? Is there an enemy or something im not seeing? Also you could try a little bit with the graphics, but ill whip up a blimp really quick for you.
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Fri Dec 28, 2012 2:14 am
by Soullem
Heres the left and right standing blimp. You can add a fire animation behind the engine for moving (rotating flames). I kept it colorless so you can color it using a create actor code with rbg values. I did it like this so as an "unlockable" you can get blimps with different colors.
- Hope You Like
- Blimp.png (1.41 KiB) Viewed 4516 times
Also you could unlock hot air ballons and stuff!
edit: heres a balloon
- HotAirBalloon.png (1.19 KiB) Viewed 4516 times
Power of Graphics
Posted:
Fri Dec 28, 2012 3:56 am
by Soullem
I took the liberty to make my own sprites for this game and it took me like 20 minutes to do all of them. And if I spent another 10 minutes they could actually be pretty good. Then I spent another 15 minutes to change some of your coding and added some to improve movements, grapphics, and visual appeal. Now other than the point you are still unable to do anything (other than move) BUT it at least looks fun.
What I Changed:
Graphics
All sprites
Player and enemy colors can be changed with RBG
Used my logic and Cosine to move the clouds up and down.
Simply gave the water xvelocity to give it the apperance of movement.
Player Movement
Changed it so he deccelerates to a stop.
Added script to make the view follow the player only on the x axis.
Even though you can do the exact same thing in each my version is funner. Why? The graphics.
Also, are you actually going to make this into a full game? If you are not I will.
Re: Power of Graphics
Posted:
Fri Dec 28, 2012 11:49 am
by knucklecrunchgames
Soullem wrote:I took the liberty to make my own sprites for this game and it took me like 20 minutes to do all of them. And if I spent another 10 minutes they could actually be pretty good. Then I spent another 15 minutes to change some of your coding and added some to improve movements, grapphics, and visual appeal. Now other than the point you are still unable to do anything (other than move) BUT it at least looks fun.
What I Changed:
Graphics
All sprites
Player and enemy colors can be changed with RBG
Used my logic and Cosine to move the clouds up and down.
Simply gave the water xvelocity to give it the apperance of movement.
Player Movement
Changed it so he deccelerates to a stop.
Added script to make the view follow the player only on the x axis.
Even though you can do the exact same thing in each my version is funner. Why? The graphics.
Also, are you actually going to make this into a full game? If you are not I will.
yes i will finish it. and you name is going first in the credits. thank you so much for images and coding. I am terrible at drawing. So once again, thankyou
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Sat Dec 29, 2012 10:06 pm
by Soullem
Great! keep us posted! try to finish, or at least make progress before you move onto another game. This has inspired me to make a blimp game of my own.
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Mon Dec 31, 2012 11:41 am
by knucklecrunchgames
Soullem wrote:Great! keep us posted! try to finish, or at least make progress before you move onto another game. This has inspired me to make a blimp game of my own.
ok i'm done but anyone else can make improvements
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Mon Dec 31, 2012 5:46 pm
by Soullem
I think you accidentally posted the same one.
Re: 2D Blimp wars (quick example and in aid of sprites)
Posted:
Mon Dec 31, 2012 8:09 pm
by knucklecrunchgames
Soullem wrote:I think you accidentally posted the same one.
oops sorry everyone