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Re: iPhone Port

Posted:
Tue Apr 13, 2010 7:53 pm
by akr
Game format itself is unchanged. New screen resolution from iphone added and accelerometer support.
But games can also be developed on Linux. For test purposes you should have an iPhone. Doesnt make much sense without.
Andreas
Re: iPhone Port

Posted:
Tue May 11, 2010 12:26 pm
by grimlog
are the touch screen phones like htc touch pro supported, it is a windows mobile os, so will my players be abled to be controlled by touching and dragging, single touch, etc?
Re: iPhone Port

Posted:
Tue May 11, 2010 5:05 pm
by makslane
The touch screen events works on Windows Mobile devices.
Re: iPhone Port

Posted:
Tue May 11, 2010 5:13 pm
by krenisis
Ok did anyone here go online and see Steve Jobs press report. Submission by developers using 3rd party compilers will not be accepted into the apple iphone store. Only games and apps made with apple approved compilers will be accepted to keep iphone bug-free. Makslane are you doing anything to make GameEditor iphone certified?
If not we got a big problem.
Re: iPhone Port

Posted:
Tue May 11, 2010 6:32 pm
by makslane
Re: iPhone Port

Posted:
Tue May 11, 2010 7:13 pm
by makslane
BTW, can you post the link for this Jobs post?
It is related to the iPhone OS 4 License changes?
What we know is a engine made with C/C++ or Objective C can be used in the iPhone.
Re: iPhone Port

Posted:
Tue May 11, 2010 9:34 pm
by krenisis
Here you go makslane
http://www.taoeffect.com/blog/2010/04/d ... etter-sdk/Read carefully , I read what you posted earlier but when I read the articule again there are still some questions. Yes it does say C/C++
and API must be in check but there is more to it.
Re: iPhone Port

Posted:
Tue May 11, 2010 10:11 pm
by makslane
I can't see any problem with the 3.3.1 section.
Re: iPhone Port

Posted:
Tue May 11, 2010 11:36 pm
by krenisis
Ok fine I wont say anymore on this subject. I remember you said we shouldnt have problems with windows mobile marketplace I tried to warn you about it and translate what I read and HOW I UNDERSTOOD WHAT I WAS READING but I guess Iam wrong. Oh well have fun everyone!! Carry on everyone I obviously must be missing something.
Re: iPhone Port

Posted:
Wed May 12, 2010 3:48 am
by uan
+1 Krenisis
on another note:
ok so I found out that Left Mouse click is a "single finger tap" on the iphone, does anyone know how to execute a 2 finger click(multitouch) on the iPhone using GE? And does anyone know how or if you can do a pinch/zoom finger action as an input in the GE on iphone?
Re: iPhone Port

Posted:
Wed May 12, 2010 7:26 pm
by Kalladdolf
@AKR: I would gladly be a tester since almost all my efforts are focused on that platform.
@UAN: The whole multitouch issue is a bigger one than one might expect. It's not only an event/action thing, but you would also have to add multiple xmouse and ymouse variables. Frankly, I don't know how to do that. Zooming in with GE is a bit tricky, you would have to use canvas actors and the result could be rather pixelish.
Re: iPhone Port

Posted:
Wed May 12, 2010 8:39 pm
by krenisis
If your wondering how to code multi-touch just look at my supermariobros GED and see the variables needed for the onscreen buttons. If alot of people are still wondering how to do onscreen buttons I will post a tutorial on the weekend. Does anyone need one besides the supermariobros GED in the game demo section?
Re: iPhone Port

Posted:
Thu May 13, 2010 6:54 am
by uan
a tutorial would be great if you have the time.
Re: iPhone Port

Posted:
Sun May 23, 2010 7:45 pm
by Fojam
wow.. i haven't been on game editor for a whle, but when I saw this, it made my whole day.
Will it run on itouch 3rd gen?
Re: iPhone Port

Posted:
Mon May 31, 2010 4:46 am
by krenisis
Seems like they are making it 3rd and 4th Gen. I made a tutorial thats in depth of how to make an iphone game with onscreen buttons.