The future of my tournaments
Posted: Thu Apr 24, 2014 2:16 am
Okay, after the 2nd anniversary of my tournaments, only 1 entered in the first 2 month tourney, and 0 in the actual anniversary tournament. There is no point in making these tournaments if there is no competitions, as the February tournament only had 1, and the January tournament had just 2 competitors, the last time more than 2 competitors entered was the August tournament of 2012 with the theme of Darkness, and that was also the last time 4 competitors entered to make an award ceremony. While I have tried everything to make more enter these tournaments, let you pick the theme, commented regularly to remind people, and even extend the deadline by a month, there has been no progress in progressing these tournaments.
I was hoping the big one month extension would jump start these tournaments, but I knew from the start that it would possibly do the opposite. Humans in general stick with decisions when it comes to quitting on a project, and the thing is, when a person decides that they no longer want to do a tournament, they typically stick with that decision, and for those that are a week to a month late in notice of the tourneys believe since 2 months were given, that there would be no way to finish a game in the smaller amount of time they have, therefore I have to wait another month for them to think about entering again. The thing I am most aggravated about is that I basically waited 2 months for this tournament to be over, expecting high quality games, and I only get 1 game(I still haven't played jonathang's game, but I will soon). If I wanted a game, I could have just made this a monthly tournament for 1 person to decide to finish their game and enter.
By no means, will I ever think about extending the deadline by another month, for the problems listed above, heck, I may get even less interested, less pressure equals more boredom for many people. Also more time given, means more time procrastinating, trust me, I know on a personal note.
At the end of the day, these tournaments' goal was 4 things:
- Make people have some fun with competition against their fellow GE mates.
- Get games on GE so other new people could see a glimpse of the power of GE.
- Strengthen one's coding skills and animating skills, by making them keep coding of course, hopefully by making them under pressure, using a lot of time to perfect their game, they will learn better, more efficient ways of coding, and new functions while they are at it as my tournaments cover many different types of themes that typically need different types of games as well.
- Inspire someone to make a full, great quality game, continuing their demos they made in the tourney (lets be honest, in a month or 2, you can't make a full game like I just said) after it is over, even if it was not a success.
Out of these 4 main goals:
- There hasn't really been competition, lets be honest, out of all the 2 people tourneys, there has always been a clear cut winner, and only in the 2 tournaments with 4 or more has there been some intense deciding where it was hard to figure out who would win until it has been announced, even as a judge, and many of my tournaments have only had 1 enter as well meaning, no competition.
- Going with problem 1, not many enter, so not many games are made, not enough diversity is shown, so new people can't understand everything GE can do.
- I have no idea how this has helped people on a coding and animating level, so that would be up to you guys to decide if that has been a success.
- Out of all my tourneys, only have 2 people worked on their games after the tourney has been over, Cracked, in February, he made his game, which was already superb, and after the tourney, he continued fixing problems to perfect it, but the only one who has actually ran with their project to make a full-size adventure game, well hopefully they finish it anyway, but at least they are working on it still, is lcl, with his January 2014 entry, "From the Darkness Into the Light."
Now, I don't know what I will do for next month, if I will keep the 2 month long tourney, put it back to 1 month, or just completely not even do one. My decision will be based on the interest from the community, and I will not release the theme of the possible next tourney until I start the thread.
If you have read all of this, thank you for reading, and please understand why I may stop doing these tournaments, that is all.
_NightOfHorror_
I was hoping the big one month extension would jump start these tournaments, but I knew from the start that it would possibly do the opposite. Humans in general stick with decisions when it comes to quitting on a project, and the thing is, when a person decides that they no longer want to do a tournament, they typically stick with that decision, and for those that are a week to a month late in notice of the tourneys believe since 2 months were given, that there would be no way to finish a game in the smaller amount of time they have, therefore I have to wait another month for them to think about entering again. The thing I am most aggravated about is that I basically waited 2 months for this tournament to be over, expecting high quality games, and I only get 1 game(I still haven't played jonathang's game, but I will soon). If I wanted a game, I could have just made this a monthly tournament for 1 person to decide to finish their game and enter.
By no means, will I ever think about extending the deadline by another month, for the problems listed above, heck, I may get even less interested, less pressure equals more boredom for many people. Also more time given, means more time procrastinating, trust me, I know on a personal note.
At the end of the day, these tournaments' goal was 4 things:
- Make people have some fun with competition against their fellow GE mates.
- Get games on GE so other new people could see a glimpse of the power of GE.
- Strengthen one's coding skills and animating skills, by making them keep coding of course, hopefully by making them under pressure, using a lot of time to perfect their game, they will learn better, more efficient ways of coding, and new functions while they are at it as my tournaments cover many different types of themes that typically need different types of games as well.
- Inspire someone to make a full, great quality game, continuing their demos they made in the tourney (lets be honest, in a month or 2, you can't make a full game like I just said) after it is over, even if it was not a success.
Out of these 4 main goals:
- There hasn't really been competition, lets be honest, out of all the 2 people tourneys, there has always been a clear cut winner, and only in the 2 tournaments with 4 or more has there been some intense deciding where it was hard to figure out who would win until it has been announced, even as a judge, and many of my tournaments have only had 1 enter as well meaning, no competition.
- Going with problem 1, not many enter, so not many games are made, not enough diversity is shown, so new people can't understand everything GE can do.
- I have no idea how this has helped people on a coding and animating level, so that would be up to you guys to decide if that has been a success.
- Out of all my tourneys, only have 2 people worked on their games after the tourney has been over, Cracked, in February, he made his game, which was already superb, and after the tourney, he continued fixing problems to perfect it, but the only one who has actually ran with their project to make a full-size adventure game, well hopefully they finish it anyway, but at least they are working on it still, is lcl, with his January 2014 entry, "From the Darkness Into the Light."
Now, I don't know what I will do for next month, if I will keep the 2 month long tourney, put it back to 1 month, or just completely not even do one. My decision will be based on the interest from the community, and I will not release the theme of the possible next tourney until I start the thread.
If you have read all of this, thank you for reading, and please understand why I may stop doing these tournaments, that is all.
_NightOfHorror_