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Re: Super Smash Bros Planet!

PostPosted: Tue Nov 25, 2008 10:34 pm
by Rux
Oh, It got taken out. I hate it when they do that, particularly this file. Its huge! I'll try to make an account and then I'll re upload later.

Re: Super Smash Bros Planet!

PostPosted: Sat Nov 29, 2008 10:33 pm
by BlarghNRawr
Kurtz1515 wrote:I would like to see it please :D
And In super smash bros. Brawl they had Issac as a assist trophy, you think you can make him and Felix as a real character?


i have an issac sprite so yes, but ive never heard of felix... i might add him...

Re: Super Smash Bros Planet!

PostPosted: Wed Dec 03, 2008 12:40 am
by Rux
a picture of Felix is attached.

Re: Super Smash Bros Planet!

PostPosted: Wed Dec 03, 2008 3:48 am
by BlarghNRawr
i checked a bit 4 a sprite and couldnt find one... so if someone else wants to look for one it would be appreciated, char needs to have ~30pxl width and ~40pxl hight. it also needs to be kinda large (as in not just walking and jumping)

i also need a naruto sprite sheet :?

help appreciated :)

Re: Super Smash Bros Planet!

PostPosted: Thu Dec 04, 2008 1:07 am
by speckford123
hows the game coming?

have you tried sprite database http://www.sdb.drshnaps.com
or spriters resource http://www.spriters-resource.com
for your sprites?

well if you have, i dunno, find someone, you don't want someone like me to make you sprites, :lol:

Re: Super Smash Bros Planet!

PostPosted: Fri Dec 05, 2008 1:11 am
by BlarghNRawr
lol
and i have used voth quite often :)

Re: Super Smash Bros Planet!

PostPosted: Fri Dec 05, 2008 1:14 am
by BlarghNRawr
Progress Report:
15.5 chars finished
4 stages playable
8 stages made

...thats about it :o
h
ow can i make the items appear on the stages only, but appear randomly =/
its been a problem 4 a while

i have problems with random :(

Re: Super Smash Bros Planet!

PostPosted: Fri Dec 05, 2008 2:16 am
by jimmynewguy
make an actor called "item creater" then have it move in a path over the view
then have a random timer that has this script
Code: Select all
drop = round(rand(insert number of items));
if(drop == 0)
{
blah blah
}
else if(drop == 1)
{
blah blah
}
ect.

you get the picture.... right?

Re: Super Smash Bros Planet!

PostPosted: Sun Dec 07, 2008 2:37 am
by BlarghNRawr
cool

Re: Super Smash Bros Planet!

PostPosted: Wed Mar 18, 2009 4:29 pm
by BlarghNRawr
OK new progress report i gots a new really fast computer so progress has been flying!!

screenshots will be included below:
Screenys.zip
there is seven, so i compressed it >_>
(280.71 KiB) Downloaded 104 times


anyway, there are 19 chars, look at the screenshot if you want to see who...
seven stages:
Mario 3
Legend of Zelda Ruins
A random one that doesnt fit in with any game...
Luigi's Mansion (thanx speckford123 that sprite was really appreciated ^^)
Peach's Castle
Super Paper Mario
Delfino Plaza

I have mainly Mario Stages because they are the easiest to make...
that whole stage screen SHOULD be filled with stages eventually

lets see, what else.....
hmmm...

thare are no items yet, because i havent yet decided to try..
i also need some more help with some MORE moon walking
that will be a different topic tho

and i know i said this before but i will try to post a demo of my progress so far, i just need to clean up alittle first :x

cheers
-Blargh'N'Rawr

Re: Super Smash Bros Planet!

PostPosted: Fri Mar 20, 2009 12:39 am
by Fojam
give it up for...

The sprite archive!!!!!! :D :D :D

http://www.gigasize.com/get.php?d=7wg9ff4sgvf

organized and uploaded by ME!!!!!

(please give credit to animators on the sheets)

Re: Super Smash Bros Planet!

PostPosted: Wed Mar 25, 2009 12:56 am
by Fojam
When is a playable demo going to come out?

Re: Super Smash Bros Planet!

PostPosted: Wed Mar 25, 2009 8:56 pm
by BlarghNRawr
you know what? ive been putting this off for a while now, so im gonna try to do that now!! :)
new post very soon hopefully..

[edit]
it is taking awhile to work... :? but ima keep trying till it does

Re: Super Smash Bros Planet!

PostPosted: Wed Mar 25, 2009 11:32 pm
by Fojam
I can help. I have a bit of experience programming, but I'm sure this won't be a problem.

Re: Super Smash Bros Planet!

PostPosted: Thu Mar 26, 2009 3:52 am
by BlarghNRawr
nono, its no problem like that, i think it might be too big to export properly... heh
that could be a problem :P